MKM alpha 0.3e (Patreon)
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Hello everyone!
This update brings 5 new enemies to the game and 3 of those are the much anticipated characters that won the popular vote on the last poll, with 2 extra ones that will please those who wanted other fetishes beside the winners.
The poll winners were the Wyvern Girl, Futa Centauress and Bee Girl. They are now in the game and each have their own style when it comes to the ero scene as I tried my best to match the descriptions and concept given by the patrons, because each patron has their own preferences and requirements for how the scenes plays out. For details on where all of the new enemies are located please refer to the attached changelog bellow.
I was trying to add more game over scenes for some of the new enemies (including the new insect) but after fiddling with it for a while I realized a mistake that I made. You see, currently only the dogboy has an extended game over scene and the issue is that I implemented the logic in a hard-coded manner, which means that it becomes a bit convoluted to translate or "copy" the logic to other enemies in an efficient way.
So instead of wasting time hard-coding additional game overs now, I'll instead only create new such scenes later when I reach the phase where I'll go back and rework some of the enemy scenes. At that point I'll implement a more generalized logic that will allow me to add more extended game overs scenes in a streamlined manner.
Suffice to say that many enemies would greatly benefit from those extended scenes, for instance like those scenes related to pregnancy (the new insect enemy was supposed to have one, after you see the end of its ero scene you will understand). But yeah I'll revisit the ero scenes in the future is what I'm saying.
And with this update out of the way I will now start working on the next thing: the final stage of the game. This final stage comes right after the high-tech area and it will be a mix of dilapidated tech with flesh/corrupted walls and tentacles. And then after this final stage, there will be also the final arena which will be in the center core of the machine. The core of the machine is the hiding place of the big bad... or is it?
The good thing is that once I release the next update containing this new stage (and 1-2 new enemies as well) then the early alpha stage of development will be over!
In the next development phase I'll finally start to flesh out and polish many different elements of the game, shaping it up for the final 1.0 release. I'm really pumped to finally be able to work on, fix and refine some of the existing gameplay systems, as well as adding new ones. I'll go into more details in an upcoming post and I'll probably make a roadmap as well with all of the things that I will be implementing in this final stretch of the development.
But for now please enjoy the new enemies and thanks again for your patience and support!
Best Regards,
Mega