MKM 0.3d - patreon release (Patreon)
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Just a small update to close this 30 days dev cycle. It has the 1st part of the final stage of the game (where the eventual story climax will unfold) and 3 new enemies with 3 new ero scenes.
Although to be more precise it is 1 new enemy that has 3 color variants with different attack patterns, while each having their own unique ero scene. The enemy are automatons and reside inside the high tech structure, and they perform different tasks inside there, although to what end is still a mystery at this point.
These 3 new ero scenes are a bit quirky in that they are all centered around the transformation of Maya into certain familiar faces, and after that the robots perform some weird tests on altered Maya. As you'll see there is a lot of potential for the scenes of these kinds of enemies but for now I'll leave any potential extended game overs or permanent transformations to be made in the late alpha phase of development.
Speaking of which, with the release of this 1st part of the final stages, all that remains to create are the 2nd part, then the final boss arena, and another boss arena for the Swamp/Gardens area. At that point this early alpha phase of development will be completed and I will move on to the late alpha phase, which I'm really excited to get to soon.
I can't wait to get to that phase because it is a polishing and refining phase, where I'll go back and start touching up various aspects of the game while also including the final features such as the story. Some of those touch ups include:
1) Redrawing the most basic ero scenes, like for instance the starfish which was the very 1st scene that I drew (and it shows). I'll also touch up and change/add other ero scenes and I want to add some variants (for instance, the futanari minotaur could really a sex scene with Maya, big bulges and all).
2) Adding some special game overs for certain characters.
3) Re-design most of the stages in terms of layout, and create more details for the foreground and backgrounds.
4) Re-balance the combat and damage.
5) Add new features and systems such as the castle shop, rework existing systems such as the save/load (add infinite slots instead of just 10), rework the teleportation system, etc.
6) Add the NPC's and story events, collectible notes and other things to finally reveal the full story of MKM.
These are just the highlights, but of course there will be many more changes big and small in all game elements such as gameplay, UI and quality-of-life features as I work towards the final 1.0 version.
For a number of reasons I want to release the final version of MKM next year around this same time of the year, so around summer of 2023. I'll try my best to release the final game in about a year at most.
But for now, for this August's dev cycle I'll be working on the 3 winners of July's poll and hopefully have them completed in their full glory by the end of that month.
Thank you very much for your continued support and kind words! They keep me going strong as I work towards completing my 2nd game project, and I'll confess that I'm really excited for future prospects and to create more game projects!
Best Regards,
Mega