patreon release: MKM 0.3a (Patreon)
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Hi there!
The "Princess Update" is now completed (full change-log is attached at the bottom of this post) and you can download the game using one of the links bellow:
Download .ZIP
Download .RAR
This update required close to 2 weeks more than I anticipated but I've got some good results to show: a new boss (always takes a bit more effort), a new stage and 2 new common enemies. With 4 new scenes for the boss and 2 for the common enemies, also taking into account the internal views for these it means there is a lot of action going on for your enjoyment!
Speaking of which, the princess brings in a lot of "girls love" so if you enjoy this type of content I think you'll find the new scenes quite appealing. She also brings a bit more of exposition about the story, although it is not much since I haven't even fleshed out the whole plot yet at this stage of development, but I think it will at least pique the interest of everyone a bit.
To be honest, I can't wait to finish this early alpha stage of development and begin working on adding in the proper story and plot elements, but one step at a time. That said, I've been definitely dropping some hints here and there... although admittedly, they are quite elusive and opaque at this point so you would have to be some kind of savant to figure it out haha... until I properly flesh it out that is.
Another addition is the new stage: The Dungeons. It requires a key that you get after defeating the princess, and the entrance is at the bottom of that main area of the castle. I wanted to make a stage that had an "oppressing" felling so I hope that you enjoy exploring it. Please take extra care while exploring it... you'll know what I mean.
I've also added 2 new common enemies unique to the dungeon. I wanted to do something crazy with one of them, but after being stuck on this problem for a while I decided to scrap it so as to not keep delaying the development of the game.
Feature creep is a real issue in game dev and it has ruined many games that then ended up being abandoned, and that is the last thing that I want to do because I want to be realistic and complete all of my projects, which more often than not means cutting things that would be cool or fun to have, specially as I work alone and have to balance all of the different elements such as programing, drawing, designing, etc. If I let it all go out of control it can get overwhelming.
So that is why I want to thank you very much for your support and specially your patience while waiting for this update. It did break my usual "every month or so" schedule for releasing updates but I have to confess that working for a month and a half on updates might be an ideal time-frame going forward, as it allows me more time to work with more refinement and care.
And with this version released, we're getting closer and closer to completing the early alpha development. It will be done once I have all of the stages created and since there's only a handful more of main stages to be added (about 5 or so) the end goal is now in reach.
At that point, I'll start the late alpha stage of development which will be much shorter (faster) then this early alpha: I will go back and lay down the proper flow of the gameplay, rework some stage's layouts, add new variants of ero scenes for existing enemies, add in features like the gallery and witch's shop, add NPC's and flesh out the story, etc.
But like I said before, one step at a time! For now I'll be focusing on adding more stages and new unique enemies for Maya to fight against!
Finally, thank you very much for your support, comments and suggestions. Sometimes I might not reply to all of them, but I read every single one them. So please let me know what you think of the update and the new scenes, oh and please report any bugs that you may encounter!
Best Regards,
Mega