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Hello again! It's me, your blue and round fella again, MBB (or Laek for the old timers hehe)

After placing countless colored little squares in a canvas and then shifting them ever so slightly each frame, and then repeating this process for well over 100 frames, I've managed to complete 3 new enemies for this update!

The 1st new enemy is the moth girl and she was a suggestion from one of the supporters and it ended up winning that month's poll. Her ero scene is pretty unique and it covers quite a bit of tags: lesbian, tentacle, feeding, belly inflation and transformation. You can encounter her in the swamp and garden areas.

The 2nd one is the dwarf girl. Her ero scene is an oral soft vore, and those of you who played my previous game PPG will see some similarities with the scene of the gourmet girl, that is, a frontal view of the vore and a slow slurping of the prey, as well as the big belly massage to cap it off. What can I say this is my preferred situation/type of vore so I go all out and I hope that you enjoy it as well. She can be found all around in the Crystal Caves.

Last but not least, the Swamp man. Funnily enough, his ero scene is also similar to one I did in PPG as well, this time the Flesh Golem boss. Big size difference and a primal lust for the main character. This time tough since I wanted to depict Maya facing the big guy it wasn't possible to show the inflated belly, but I'm sure your imagination will fill in the blanks hehe ;-)

The Swamp man appears in the swamp and gardens, tough his well adapted body will make him somewhat camouflaged in the swamp environment so keep your eyes open for some green movement.

Phew okay; a lot of work out of the way but still a lot more to come!

The remaining poll winners I'm yet to implement are: the minotaur boss, the centaur girl and the canine-like creature.

Originally I was going to work next on creating the subsequent stages and the centaur girl, but I think it's high time that I go back and finish the last section of the monster city, which will be the arena for the boss fight against the Minotaur. So that's mainly what I'll be working on for the next update.

After a couple more updates I'll bring back the character polls so that you can yet again put forward the most fun and interesting ideas for enemy characters and I'll do my best to implement the winners into the game. All of the ideas are really amazing and honestly I have a lot of fun bringing your ideas to life. 

The only limiting factor is that I'm a solo dev and amateur artist so I have to spend a lot of time drawing, otherwise I would love to keep creating your characters for days, but alas, until cloning is invented I'll have to keep working slowly but steady.

As always, your support and nice words keep me going forward, so thank you very much!

See you next time!

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Comments

Zawkian Puppy

Oh my God! Such huge update! So proud of ya buddy! Please don't work your brains off your pretty head hehehehe. Much love and joy for ya and the team!

Anonymous

The predation of dwarf girl is very good! I was captivated!

Epicgrin

the dwarf girl was really good. but I would like it more if it kept letting you struggle even after you went to her belly. It just does crazy things to me to know Maya is not resisting throughout the entire process. ^^

Vik Virtue

Yes! I had this feeling I'd see the update today. That, or I've just been really missing this game. Can't wait to see the new baddies, though I can tell already they're really good. Also nice to hear the plans for the future. That minotaur's been waiting for his time to shine, and though the upcoming scene for him doesn't really hit my tastes too much, I always enjoy seeing how you bring these characters to life. Also, I gotta look back at those polls cause I'm drawing a blank on what the canine creature was gonna do. E: Ah, I remember now. And that is one I'm looking forward to as well.

MegaBlueBall

Thank you! No worries tough, the support and comments gives me all of the strength I need to keep going forward!

MegaBlueBall

I'm glad that you've enjoyed it! I will be making more same-size oral vores in the future, and there's a particular witch that I want to create as well, so hopefully more vore scenes will come in the future, stay tuned!

MegaBlueBall

I'm happy that you've enjoyed it! Oh Maya is definitely resisting all the way through, she's a strong willed gal after all. So let's just say that when the struggle bar goes away, we as player's can't interfere anymore and help Maya with that extra push, so she's on her own to resist the belly massage ;-)

MegaBlueBall

Hey Vik! I think you sent good vibes for the update to be released when it did hehe But yeah I'll definitely work hard to continue the consistency of releasing updates nearly at the end of the month so that people can have safe expectations for when new stuff will drop. Indeed the minotaur has been waiting for way too long, so I think it's time to try and do them justice. Yes both the centaur girl and the canine creature are characters that I'm pumped to bring to life; it's always a treat to see how people react to their most voted characters being materialized into the game.

Epicgrin

could have fooled me with the way she got naked, walked right up to the girl and let herself get caught. ; ) also strong willed girls giving into temptation is pretty hot.

Auntie Floof

Love the dwarf girl, very well done on the animations with all of them~ I wonder that since the poltergeist can use that window to push Maya into, would it be possible to connect it to her stomach? Then the poltergeist would be pushing Maya into the portal and pushing out her own belly, ending with Maya being shoved the full way in and getting stuck in the polter's belly for some more tasty vore action~

GigaBatz

Something funny I noticed is that Moth Maya can still be healed by checkpoints and pick up gems after being transformed. btw, are there any plans for transformations like the moth and flower to have scenes with other enemies, or is that reserved for 'Boss' transformations like Wolf Maya?

Anonymous

I think i am doing something wrong or the game just doesn't work for Mac which would also make sense.

MegaBlueBall

Indeed, unfortunately I don't have quick access to a mac readily available, and so for these development releases there's no mac build.

MegaBlueBall

I'd say that while it's a cool idea, it may be unlikely to happen for the common enemies. At the very least it's on a "maybe" section of stuff to do, so if there's an opportunity to implement one or two scenes with Maya transformed later in the development phase then I may do it, but like I said no guarantee.