Devlog: Werewolf Boss and Fight Rematch (Patreon)
Content
Hello everyone!
Work on the werewolf boss is moving along well. As always, by far the thing that takes the most amount of time for me to produce are the drawings and animations, but I'll keep moving forward one pixel at a time :-)
The truth is that the bigger the characters are, the harder they are to animate. But when it comes to bosses there's no helping it so I try to give them my best shot (limited artistic skills permitting of course).
When it comes to depicting werewolves, some portray them as having tails but given how they are humans transformed into beasts, growing a tail bone doesn't seem right for that so in my vision they are tail-less and adopt a more humanoid posture, except when running and chasing Maya because their new beastly legs aren't that good for hind-running.
The werewolf also has a ragged and feral appearance, which will correlate not only to its fighting behavior but also for story reasons which will be implemented in the future. One of its fighting moves will be reminiscent of "BERSERKER BARRAGE!", if you catch that reference haha.
This fight will happen in the area that you can see above as well, with the moonlight shining through an opening on the side of the hills. Maya will be able to reach that area via an elevator that will carry her from the caves all the way up to that area.
Semi-related to that is that I already completed the feature that will allow for boss fight rematch. As you can see in the gif above, there is a burning soul that will appear after you defeat a boss for the 1st time and If you interact with it, a rematch will begin with a stronger version of the boss.
Alright now I'll go back to finish the werewolf boss fight and ero scene.
Thank you very much for your continued support!