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I've added another stage to the underground area called the Gaping Depths. Starting from the save point located in the Abandoned Mines, simply follow the left passage that goes deeper underground in order to access the new stage.

There are 6 power-ups spread through the stage in order to test how intuitive the secret areas and passages are right now for players to discover. Please let me know if you're having trouble finding them all, or even if you managed to grab them easily so that I can fine tune the whole concept of fake walls.

The newest enemy is the mushroom girl and she'll fit right in the damp caverns of the underground areas. Her concept was very popular on that previous poll which was kinda surprising to be honest, because cock-vore can be described as being a niche within a niche.

For the visual design, the patron suggested going for a green mushroom since it's relatively uncommon because what you usually see is the more common red cap with white dots. I blame the mario games for that haha. Joking aside, the Amanita Phalloides a.k.a Death Cap was used as a base for the mushroom girl concept given its greenish cap and milky white body.

This character's behavior in-game is quite "aloof" and I tried to depict this by having her walk animation be kinda awkward as if she's still trying to figure out how to properly move about, and her other animations denoting sort of a child-like nature.

There is still stuff that I want to do with this enemy (all enemies will receive touch-ups in the beta development stage anyways). Specifically, while animating the ero scene I thought it would be interesting to have Maya spawn as a mushroom girl after the ero climax, but we'll see.

As for the next enemy, I think we're needing some more lesbian stuff and I really liked the batgirl idea from the previous polls so I'll go ahead and create her. She'll be a good addition to the new stage as well since it has a lot of open area above where she can stay perched ready to pounce on Maya.

Lastly, the new stage will lead into a important area that will also be the arena for a boss fight, although this boss will be won't be the werewolf since there's a whole mechanic with the moonlight for that fight which requires an area near-above ground level. It's very likely that the werewolf arena will be reached via the final underground stage that will be placed on the right passage going from the Abandoned Mines, and that stage therefore will be leading up top towards that boss fight.

Best Regards!

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Comments

odoto

Have to say, the donger feels really off-colour compared to the rest of the model. Feels like the shaft/balls should match the skin & the head should be like the mushroom cap. That's just my opinion tho. Also, the walk-throughable floors/walls could use some kind of visual indicator they are there. Right now it just feels like guessing. Even if its just a very minor texture change.

MegaBlueBall

Thank you for the feedback! Indeed the color was intentional. I tried having the dong be on the same color pallete but I felt that it looked too "washed out". Having the vibrant color not only helped sell the scene more, but I also found it to be more appealing than a white/green dong. Anyways, I hear you and I'd like to hear more people if they agree, and in that case I can simply alter the colors to match the rest of the character better. As for the fake walls, yeah some games have like small cracks or an indentation on the walls to denote a secret passage. I didn't want to go this route from the get go in order to see if it would be possible to hint at passages with the level design alone. For instance, when you notice that there are power-ups at certain positions completely out of reach, I figured people would try to look for passages in that general direction or in position that could lead there. But yeah if it ends up being way too obtuse and a guess-game, then I can simply model cracks or some other small visual indicator for these hidden passages. Thanks again! ;-)

GigaBatz

The more scenes where Maya gets transformed the better if you ask me.

Vik Virtue

Alrighty then. I'm actually on time for an update. The mushroom girl scene was pretty good, and that little addition you plan on having sounds really nice. Can't wait for that. As for the color of the dong...mmm, well I don't really have any issues with it, though I can understand why it would raise an eyebrow. Found all 6 powerups, though I'm glad I knew there would be invisible walls. The subtle hints that led to them were good enough for me, though some I found just by combing the walls around where I glanced a look at a powerup. Batgirl getting in is lovely news. More lesbian stuff is always a welcome plus. So the new area coming up is for a boss, but not the werewolf one, right? Is this gonna be one of your own boss creations? Or is it one that was in a poll?

MegaBlueBall

Thank you very much for the feedback as always Vik! You're right, that next boss will be one of my own creations because the werewolf boss wouldn't fit thematically in the deep underground so he will be encountered elsewhere, and the male minotaur boss is already set up to be placed in the monster city area.

Selicia

I personally find it a bit disappointing the scene doesn't function similar to the minotaur boss. Mainly because it looks like cock absorption rather than cock vore honestly.

McDouggal

One suggestion for the next build: When you get the Sliding Tackle, give a quick tutorial on how it works. Had a mild bit of trouble figuring it out.

Ember Elliot

The intangible walls may need some tweaking - I did find a few of the hidden powerups, but it felt a little daunting pressing up against all of the walls looking for them.