MKM alpha 0.1s (Patreon)
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I've added another stage to the underground area called the Gaping Depths. Starting from the save point located in the Abandoned Mines, simply follow the left passage that goes deeper underground in order to access the new stage.
There are 6 power-ups spread through the stage in order to test how intuitive the secret areas and passages are right now for players to discover. Please let me know if you're having trouble finding them all, or even if you managed to grab them easily so that I can fine tune the whole concept of fake walls.
The newest enemy is the mushroom girl and she'll fit right in the damp caverns of the underground areas. Her concept was very popular on that previous poll which was kinda surprising to be honest, because cock-vore can be described as being a niche within a niche.
For the visual design, the patron suggested going for a green mushroom since it's relatively uncommon because what you usually see is the more common red cap with white dots. I blame the mario games for that haha. Joking aside, the Amanita Phalloides a.k.a Death Cap was used as a base for the mushroom girl concept given its greenish cap and milky white body.
This character's behavior in-game is quite "aloof" and I tried to depict this by having her walk animation be kinda awkward as if she's still trying to figure out how to properly move about, and her other animations denoting sort of a child-like nature.
There is still stuff that I want to do with this enemy (all enemies will receive touch-ups in the beta development stage anyways). Specifically, while animating the ero scene I thought it would be interesting to have Maya spawn as a mushroom girl after the ero climax, but we'll see.
As for the next enemy, I think we're needing some more lesbian stuff and I really liked the batgirl idea from the previous polls so I'll go ahead and create her. She'll be a good addition to the new stage as well since it has a lot of open area above where she can stay perched ready to pounce on Maya.
Lastly, the new stage will lead into a important area that will also be the arena for a boss fight, although this boss will be won't be the werewolf since there's a whole mechanic with the moonlight for that fight which requires an area near-above ground level. It's very likely that the werewolf arena will be reached via the final underground stage that will be placed on the right passage going from the Abandoned Mines, and that stage therefore will be leading up top towards that boss fight.
Best Regards!