MKM - alpha 0.1m (Patreon)
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* updated the version to fix the internal shot not appearing, and attaching the changelog to this post
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Download: rar
This update contains a new enemy character: The Wolf Girl.
For testing purposes there's only 1 instance of this character as I'm still not sure on how difficult this enemy ended up being, because I'm yet to decide on the best way to implement her mechanics into normal gameplay. She's currently located a bit to the right of the city save point.
The gist of her concept is as follows: some stages will have a chance to spawn these big chests that will contain some nice rewards, and there's always a chance that one of these will be the mimic wolf girl in disguise. One method that player's can use to determine if a chest is real or not, is to wait for a while at a good distance away from the chest and notice the wolf girl peeking at Maya every once in a while.
While she is in her disguised state, ranged weapons won't work and will completely ignore colliding with the chest, giving the illusion that it is a normal background chest. But if player's are careless, when they get near the chest an "interact" icon will be displayed above the chest as normal and when they press the interact key there's a surprise waiting.
As far as the concept of her vore scene goes I managed to depict it as the patron originally suggested so that's fine, but the thing is that in terms of gameplay implementation it's difficult to decide on a final approach since her mechanics require other components to exists such as normal chests to be spawned and containing nice rewards. Also her insta-defeat move could be a bit too "cheap" of a move to lay down on unaware players, as well as her aggroed state might be too challenging and could be considered almost as a mini-boss of sorts. In other words, it's quite tricky trying to figure out how to best insert her behavior into the current early version of the game.
That said, I'm confident that those design considerations will become easier to deal with once I move forward and finish more parts of the game, so that when I come back to refine this character she will have a much better and natural fit into the overall gamepaly loop due to me having completed the other components such as new items and chest spawns.
This version release was long overdue already so I'll keep her current behavior as a decent placeholder and revisit this character in the future, reworking her implementation as needed going forward. I mean at some point I'll do this for all the different components of the game, which includes all the enemies and their behaviors, so I guess it's ok for now.
If you have any thoughts on this character as it stands please let me know.
Now to work on the 2nd city stage and the Arachne monster girl.
Best Regards.