MKM alpha 0.1c - patreon release (Patreon)
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The first custom character is now in the game!
The plant girl tied for 1st place the in last poll and since she fit better for the forest theme, I've decided to work on her first. Her erotic animation is based on the soft vore fetish, and I'm sure the vore fans will enjoy it.
I will revisit the animation in the future tough when I commission a voice actress for Maya. I will then add all the good stuff like moans and muffled sounds.
Kinda crazy, but this one ended up with 69 frames of animation and is basically the longest single pixel animation I've ever done!
Even then, the funny thing is that the ero animation itself only took about 25% of the time I've spent working on this update. The bulk of the work was actually spent creating the boss fight itself and all that it entails programmatically. I've detailed it a bit more on the changelog file.
The good news is: now that the necessary framework is already in place for not only the boss fights, but also for cut-scenes and events that I will add in the game, work on those things will proceed faster the next time around.
Let me know if the fight is too easy or too hard. The end point of this update is when you defeat the boss, which in turn makes the DASH skill appear.
For the next update we will visit a new part of the beach stage accessible only by using the dash. In that new stage, we will encounter the new enemy (being voted on right now!) and the beach boss.
That's more or less it for now. The download link is bellow, and the text file with the changelog for this version is attached in this post.
Cheers!
Download: https://mega.nz/#!WkBmSCjK!cn2PGER7qDKUnknvvOtxYxHtLKWgGhN727RN52sayys