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[The change-log (text file) is attached at the bottom of this post]

Hello again!

With this 2 month dev-cycle now finished, this update comes to deliver the first batch of new items and accessories for Maya. The idea with these items is to provide new interesting mechanics and different ways to play the game.

I'd say that I've added around 30% of all items that I want to have in the final game, and for now, the ones in this update will serve as a good starting point to receive feedback on their overall implementation. Their numbers and balance are an on-going process and subject to further change.

The keen eyed will notice that I've added some of your suggestions among those, with more to come in future updates, so if you have more cool item ideas feel free to share them bellow!

Another related change is that now the gallery unlock (for each biome) is not anymore tied to defeating their respective bosses. Instead, Maya will have to find a special item to unlock those rooms. For now, these items are in the shop for cheap (just for testing purposes) but in the future I will probably hide them around, whenever I redesign the layout of the stages in the future.

I've added a tentative new way to farm essence during ero while using the classic struggle bar. When Maya is grabbed, hearts will occasionally appear and move towards the center on top of the bar. Players then will have to press UP when the heart icon is aligned with the central target, and more essence is awarded the more the icon is aligned with the circle. But pressing UP while the icon is in the surrounding red zone, will instead decrease the struggle bar, making escape more difficult.

I will iterate more on this feature, but I'm liking its simplicity more than the board struggle mini-game, because that's just too complex and over-designed to be honest, and while it was fun creating it, I'll very likely scrap that and remove it from the game, in favor of just having the classic button mashing, seeing as it's much more intuitive for players.

Last but certainly not least, I've added 4 new enemies into the game, each with its own ero animation. Most of those are weaker early game enemies, as I needed more variety in the starting biomes, but each has a unique "spin" on their behavior that I'll leave to you to discover. Like I mentioned in a previous post, their ero tags are heavily focused on creatures/monsters and anal tags, and I tried to depict some unique poses and situations for our beloved heroine.

And that's about it! I'm really pleased that I've finally managed to add unique items into the game since those were just inside my head for a long while. For the next update, I want to add another 30% of items, so that's mainly what I'll be working on, alongside either more new enemies or implement some of the alternative scenes for existing enemies that you all suggested in the fan box (it's a big list that I've compiled, but I've already fulfilled some of those hehe).

Well, it's right back to non-stop work for yours truly and while it's been a long journey, I'm getting ever so closer to the final version, which makes me ever more motivated!

Best Regards,
Mega

Files

Comments

Vik Virtue

Heh, you have a habit of releasing new builds when I'm at work~ Can't wait to try this out :3

Zoder boy

I came along because I'm a deviant. But to be frank, I'm genuinely enjoying the game portion and the fact that you're adding to it. It's gonna pay off in the long term 💪

Hatsune Sama

estoy muy ancioso por probarlo, ya quiero saber que enemigos son y por cierto, no se si puedas, pero estaria bueno que tuviera una traduccion en español entiendo el ingles del juego, pero seguro que a algunas personas hispano hablantes pudieran enterder el narrativo del juego

Lilly Anderson

I LOVE IT! Great idea with that classic struggle bar essence gain! I want to give credit to the chessboard struggle bar, it's very creative and cool, if only it weren't distracting from what's the biggest selling point. 4 new enemies? That's crazy 🤯 You know I just had this idea; if you by any chance considered retroactively adding more stun / cripple / knockback oriented attacks to some already existing enemies? They'd have an existing attack that deals damage, and a new attack that's ero grab oriented! 😏 Also making them more unpredictable in the process! I've recently been playing Night of Revenge again, and that game WANTS you to get caught, it's crazy, hehe~

Shalax

I have to say i'm a little disappointed about the sheer amount of anal, but, it is what it is, and I can probably pretend it's the other hole just fine lol

TheMonsterWithin

Gave a try to the new update. Something strange happened tho. I had already the gallery unlocked for every area but now the HI-tech and infernal area gallery are not available to me anymore

Devnikolus

Awesome update! Have you considered adding a surrender or submission button like Syahatas bad day? So the animations could engage without having to take off cloths and armor?

Devnikolus

Plus it's hotter to be able to make it very obvious she's a willing participant lol.

Schmeeze

i see you play other good cultured games also c: good idea

Schmeeze

have you taking a look at ThornSin? :D if you like NoR you probably like that too and i can only agree to the chessboard struggle argument.

Vik Virtue

Ok, played, but don't have a lot of time to say my thoughts. Will comment on what I played and saw. New enemies were pretty good. I feel like the vanilla and monster lovers will probably enjoy these. I really love the end text for the bad ends now. Gives a nice amount of closure, and helps with telling when it's done. Haven't tried the items yet, but will do so when I play again. Sorry to hear that the grid struggle didn't go as well as you thought, but I do like what you're doing now with the timed essence grab. Though I do have an opinion on that. But just the struggle bar. It kinda feels like it's harder than it should be. I'm button mashing more than I remember. So I'd suggest increasing the bar gains when pressing the buttons while decreasing the decay rate (especially if flubbing a timed press depletes the bar). Maybe the more your SP bar is filled, the easier it is to escape? Or another suggestion I had was to have an accessibility option to hold the buttons to fill the bar up. Maybe manual button mashing is more effective, but the button holding is more efficient and less carpal tunnel inducing. I also wanted to say that I absolutely LOVE the little sfx that plays for character's speech text. It reminds me of the Mario and Luigi games, and I adored them~ Can't wait for what you got in store for next time. Hoping to be able to offer some suggestions for potential scenes.

Schmeeze

ok so upon either using the vampire bracelet or the bouncyboot hairpin i lost all damage. i can unqeuip then but am stuck to 1 and just 1 damage only per hit :s

Devnikolus

Would be nice if submitting also prevented damage from occurring during the scene but maybe decreased essence yield.

MegaBlueBall

Hey there Vik! Thank you so very much for your feedback! I will adjust the struggle bar values and also consider adding the hold to fill function. Glad to hear that you have enjoyed the sfx haha!

MegaBlueBall

Welcome Zoder, you're among friends here. Indeed I will add and refine the gameplay even more in the near future. Enjoy your stay!

MegaBlueBall

¡Hola! ¡Disculpen la traducción de Google! ¡Está previsto que la versión final del juego incluya traducciones a al menos 5 idiomas, incluido el español! No estoy haciendo traducciones ahora, mientras el juego esté incompleto, porque sería muy complicado porque estoy cambiando y agregando texto nuevo todo el tiempo. Pero sí, una vez que esté cerca del lanzamiento final del juego, ¡habrá una opción para el idioma español con seguridad!

MegaBlueBall

Hello again Lilly! Yes once I reach the balancing/polishing phase (we're getting close!), I will not only rethink and redesign the whole stun/stagger mechanic, but also rework some of the enemies patterns and attacks to add more challenge and variety to the combat.

MegaBlueBall

Thanks for being understanding Shalax! You can look at this in a "glass half full" kinda of way: now that I got all of those anal focused scenes out, the upcoming ones will all be in Maya's baby-making hole, or perhaps other orifices as well LOL

MegaBlueBall

Ah right that's a little misstep on my part due to a change in this new version: the doors now unlock once Maya has that biome's item in her possession, whereas before I just checked if you had defeated that biomes boss. But it's an quick fix: head back to the castle hub and open Nene's shop. The 8 key items are there for ultra cheap, buy them and the doors will be unlocked.

Devnikolus

That would definitely work! Maybe on crouch like the shield accessory? Thanks for your consideration and the fun game!

Shalax

I've nothing against anal, my brain just prefers the breed-hole unless there's multiple to go around yknow? Looking forward to it. Struggle bar is neat, but maybe an audio cue could help timing?

Devnikolus

Another suggestion. Also inspired by Syahatas bad day lol. I think it would make sense if creatures that visibly lay eggs in Maya like the new Sewer Vermin should give her a like 1 minute or something debuff of being visibly bloated with a speed and jump debuff, at the end a 10 to 20 second animation of laying the eggs. Doesn't have to be entities like Syahata. Could just be temporary larva that crawl away and disappear during birth animation. The egg laying creatures are definitely some of my favorites in the game and this mechanic would definitely make me happy. Hopefully that's doable. Thank you again!

odoto

New mashing struggle system is pretty interesting, and figured I would build on what others have already suggested and some of my own thoughts. I do agree that the board style struggling is prolly a bit too complicated, though there are certainly aspects of it that I think were actually quite interesting and would love to see incorporated into the mashing one. Namely, I think an SP cost for mashing is quite fun and it made it make a lot more sense why you couldn't escape any more once your SP ran out. Also, I think that the status that reduced the effectiveness of your struggles when you landed on a negative square was quite neat too, and could possibly be incorporated into the current system for failing a negative check? Maybe it could be a timed debuff or cleansed if you succeed in landing the sweetspot for essence? I'm also going to just agree with what Vik said regarding a button you can just hold or a setting to automash and struggle effectiveness scaling with how much SP you have, and having it get weaker as you have less could be interesting as well. That said, I think one of the main things I wanna say I liked about the board system- is that you could make decisions that make escape harder or easier rather than just how fast you can mash. There's just something particularly interesting about intentionally chaining negative outcomes together until you can't escape anymore that worked really well that I would love to see incorporated into the mashing style in some way. Maybe some of the items can have interactions with the struggle system too? I know there's an item that makes you get stunned when you get below half SP, something like that for struggling would be super interesting, or something that doubles the effects of positive/negative outcomes (if those were carried over from the board system)

odoto

The new items are also very charming, particularly enjoy the homages to things like Castlevania and Zelda. I wanted to try and suggest some things for the post gathering ideas awhile back but wasn't sure how they'd really look in game. I do have some ideas of different concepts knowing how the system works a bit better now- though I dunno if you're still looking for ideas on that front or if the item pool is more or less settled. Either way, a pretty solid update- great work as always!

Linkster22

I cannot get the Gallary to work, I have defeated every boss yet all doors remain locked

叔 大

great, keep it up

Lilly Anderson

I've heard people make that Thornsin/NoR connection in other places. It certainly is on my radar :) also Sinisistar. Plenty backlog~ Hello again, Mr. Mega :3 yaay!✨

TheMonsterWithin

So, I should point out that right outside the castle, the treasures sitting on the platforms on the wall give you 600 essence and because they respawn once you leave the area, you can easily make way over 6000 essence in less than a minute by going in and out of the castle once you get double jump or any ability that raise your height.

Lilly Anderson

What if, if you hold DOWN at the beginning of ero grab, you skip the initial struggle animation into the 'sexy time', for this high risk high reward mode - SP drains much faster but the struggle bar is a little smaller, and if you manage to break free (left right mash), you get substantial amount of SP and HP (but also possibly raises your Lust more - future mechanic). But you're also most likely to run out of SP and get stuck in the rut for its entirety~ Plus there may be a random small chance that she just loses all SP immediately when holding down~ The longer you hold down at the start, the less likely you're to lose all SP immediately, but holding down too long may set you back too much against the SP drain Speaking of Maya getting cocky~ It'd be advanced yet completely optional mechanic!

MegaBlueBall

That idea is doable in theory and something similar has been suggested before, for pregnancy during gameplay. But the big problem is the sprite rework required to depict Maya with a big belly during normal gameplay; I would have to redraw an insane amount of frames for each of her action animations (idle, running, attacking, all of this times 3 for full armored, underwear, naked). That makes it unfeasible.

MegaBlueBall

Hey odoto, thank you for the detailed feedback! And I'm still listening to item and accessory ideas, so feel free to post them here. Regarding your suggestions for the struggle bar, I'll test out some new approaches there when it comes to negative effects, although I'll say that since the design goal there is to make it as simple/intuitive as possible, I'll not be going too crazy on it.

MegaBlueBall

Hello! Yes that was my mistake. In this update, I've altered how the gallery unlock works. Previously, you had to defeat the 8 bosses to unlock the 8 doors, but now you have to collect the 8 important items that unlock the gallery.

MegaBlueBall

Ah yes, there are various exploits like that currently in the game, but it is fine because we are in the testing phase of development. In the very near future, I will be redesigning and changing the layout of all stages and locations into their final form, and this means that at that time I will finally properly balance the game and exploration.

Devnikolus

Ah. Well perhaps it could be done the way it is in syahatas bad day. Where she's not bloated until the birthing scene? Thanks for hearing me out.

Stone

i love this new update, new enemies look really good, and i love the new animations. really great work so far, but its a shame i have to censor the vore fetish, the cave looks great, but way too many enemies use vore as a grab, its just not for everyone :( but hey, you cant make everyone happy, atleast the other grab animations make up for it :)

MegaBlueBall

Yeah it could be just a status debuff. Coincidentaly enough, I'll be looking into a proper buff/debuff system soon enough, given its related need to the new items/consumables I'm implementing, so I'll test a pregnancy/egg-hatching debuff and see how it goes.

odoto

Gotcha, I tried to think up some item ideas that I think would be fun/creative and (hopefully) not too difficult to implement. I'm throwing out a fair bit of these- and some of these are a bit sillier/less thought out than others so no pressure to add all/any of these of course :D - An accessory that coverts your attacks to a low damage spammable projectile that you can fire/charge up while moving to do a big chunk of damage (Could be a wand or such maybe?) - An accessory that replaces the sword beam powerup with a weaker but homing projectile with a lower cost and cooldown - An item that allows you to temporarily reflect projectiles for a few seconds - An item that lobs a heavy axe at a 90 degree angle and does good damage - An accessory that replaces the slide with a weaker but lower cost and faster one that doesn't travel as far and passes through enemies - An accessory that lowers the HP damage but increases the SP loss rate from grabs - An accessory that replaces the down aerial attack with a stronger one that costs SP, but gives a boost in height allowing them to be chained together - An item that gives a boost to all stats for 10 seconds, but stuns the player for several seconds after it wears off - An item that the first use places down a portal and the second use teleports the player to the location of the portal - An accessory that boosts all of the players stats while above 50% HP, but lowers them all when below 50% HP - An accessory that lowers your HP massively, but you heal for a portion of the damage you deal - An item that makes you explode- doing a bunch of damage to yourself and any enemies nearby, can be spammed super fast but will likely kill you - An item that spawns a temporary wall that will block projectiles/attacks but falls over if it takes too much damage - An accessory that replaces your attack with a singular, heavy hitting overhead strike that deals massive damage, but has a long animation punishing missed hits - An accessory that reduces the damage you take from normal attacks, but greatly increases the damage you take from grabs (Maybe makes you start with less SP too?) - An item that makes escaping from grabs easier for a short time. Lube or something? I could prolly come up with some more, but this is already pretty long, hopefully something here gave some inspiration and if not- it was fun to just come up with some ideas XD

Will5473

Great job! This was a really fun update!

exoniusse

Hi, I killed all the bosses and the gallery didn't unlock so I would like to know if there was only her that I had forgotten to do?

exoniusse

no it's okay I found I am stupid actually...

Branos

where is the shop?