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Hey there!

I've added two more helpful information inside the gallery menu:

1) The main fetish tag related to the currently selected scene
2) An indicator that says if that scene has a special "bad ending"

Since I implemented the fetish override feature in the recent update (seen there on the right hand side of the screenshot), I've received feedback that having those specific information displayed would be helpful. I agree, so there we go, it was a quick and easy add-on anyways.

Back to work for yours truly!

Best Regards,
Mega

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Comments

Zerro

You're really going all-out on the game development! Not often seen in Eroge. I wonder what you'd create if we gave you a big budget and a fully-staffed studio

Aaron McGrath

Lit, looking forward to more quality of life content

Shooks

Keep up the good work!

Lilly Anderson

Late to the party on this comment section but... um... as hyped as I was for this feature to drop, it... kind of sucks that I cannot toggle my preferences until after I discover the area? Like.. uh.. once I get to the area, am I supposed to immediately retreat to the castle and toggle the monsters, then return to that area or?... Because toggling them AFTER the area defeats the whole purpose.. unless Im missing something... Not to mention the first X areas' monsters cant be toggled at all until after I beat those areas? Even though its a spoiler hazard, I would prefer to just have the option to toggle all monsters / animations before I start the game

MegaBlueBall

Indeed, it's a design dilemma and there is no easy catch-all solution, unfortunately. For starters, the old general purpose fetish toggles are still there and they work fine. They are accessible from the start so that players may disable their general turn-offs based on the tag name (vanila male, tentacles, lesbian, vore, etc), granting a better experience to the huge majority of people. As for the individual overrides, like you've said, I don't want to ruin or spoil enemies and bosses, nor any specific scenes to players before they even started the game. It would be incredibly counter-intuitive to front-load such huge decision, virtually asking players to watch every single animation in the game (dozens upon dozens by this point) and toggling in on/off individually. The gallery only unlocking after defeating the bosses feels kinda restrictive, but that's both for mechanical reasons, since it's simpler to unlock an entire area instead of individual enemies, as well as for design/lore reasons, since I will do more stuff with the actual physical gallery stage in the game that has to be tied to a boss's defeat to unlock.