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Hi everyone, the second experimental build toward 0.0.8 is out!


Before talking to the changes in the newest build, i would like to announce the winners at the poll!

The first place is the animation D! For the second place, it is the animation C!

Since there is animation that have the same vote, a random result generator has been used to choose the winner for second place, and get the result of animation C.


Now back to the main dish. Its quite a long time since the last build and there are quite many exciting new functions added to game, so i would like to make a new build to present them!


AI Update:

- Green Slime

   Basically its the same with the things that i talked about in the last development progress post, so i am not talk about it again :)

- GoatMan

Now this creature are getting more interesting, most of the functions i have listed in the past concept image are implemented.

It have two major value deciding its action, anger value and desire value.


When its anger value is over desire:

In the low anger situation, he will in alarm state and follow you, also fall back if you getting close (Don't keep forcing him to fall back!).

When it have decent amount of anger, it will start chasing you and perform aggressive actions. 

It has 4 different attack actions, 2 for quick attack, 1 for heavy attack and 1 for galloping attack. It also have defense action that greatly reduce the incoming damage.

Hint: You may crouch down to show your submissiveness, but goatman may see you as a fap material.


When its desire value is over anger:

When it have decent amount of desire, it will start following you and masturbating. It will try to grab you sometimes.

During their masturbating, the player desire will slowly increased. And when they orgasm, the player desire will also raised if being hit by their cum.

Their anger will reduce when masturbating, and orgasm after the desire bar is full.


Being attacked,or try to loot things within their view range will increase the goatman anger and cause them to chase you.

The goatman who has been attacked, will also call for support, making other goatman searching for you.

They also sleep at night time, where player can loot things more easily.


Struggle system Update:

The struggle system also have a small update. Other than giving it a new outlook, i also separated the process value and struggle value.

Thus now struggling will not prevent the struggle stage to advance, instead you lost all struggle process when it advance to next stage.

Also, player can now orgasm during the sexual animations. Player is unable to struggle during orgasm and after orgasm with a few seconds.

Player is harder to struggle if they are in-heated.


In-Heat related Update:

Once the player desire has exceed over 80%, they will enter in-heat mode. 

The player idle,walk and run animation are changed. The movement speed are also reduced during in-heat.

Orgasm will reduce the player desire, meaning player can masturbate to slove this problem.

Other than the nature heat changing in the player body, some creature may also have actions that increase your desire , such as goatman.


Defense action Update:

Player can now press and hold the key C to perform defense, the stamina cost will only applied when player successful blocked an attack. 

Player will not be knock down from normal attack during defensing.

The blocked damage are based on a new value called defense efficient, 20% or 0.2 means player only put 80% damage in to general damage calculation. 

Player has a base of 20% defense efficient, and weapons will give you different extra amount of defense efficient.

Also, there is a very short period (0.2s) after starting to defense named perfect defense time, which allow you to parry all damage and cause the enemy to faint for a few seconds (Still cost stamina).


There are also many minor changes in the game, you can check it at the devlog!


I am producing the sexual animations for the yellow slime for now, and most of the development are nearly completed. 

The next update will be the completed version of v0.0.8 and pushing out to public, please sure to track for the news from itch.io!


Thanks for your continuous support! <3


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Comments

Ethan Tucker

problem ive encountered is the wolfs dont move or attack

RolandaGame

The wolf AI was under development in this version at the time. The complete version of v0.0.8 has been released to itch.io, where all enemies AI have completed!