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Hi everyone!

Today I am updating HSPE! And since this is the first time I post this mod on Patreon, here is the list of features and whole changelog (since 2.0.0).

What does this mod do?

- This mod adds alternative interface for posing a character with IK including some cool features.

- However, the true strength lies in the Advanced Mode which is basically FK on steroids.

Features

- Moving/Rotating several objects at the same time.

- Limbs symmetry

- Scale/Rotate/Move almost any bone in the body

- Boobs gravity ( ͡° ͜ʖ ͡°)

- Dynamic Bones gravity

- Dynamic Bones Colliders modifications

Requirements

Illusion Plugin Architecture 

HSExtSave 

Download

Version 2.5.0 (Mega) 

Version 2.4.0 (Mega)

Version 2.3.0 (Mega)

Version 2.2.0 (Mega)

Version 2.1.1 (Mega)

Version 2.1.0 (Mega)

Version 2.0.0 (Mega)

Installation

Just put HSPENeo.dll in your "Plugins" folder

Uninstall

Remove HSPENeo.dll and the folder HSPE from your "Plugins" folder

How to use it?

Drop a character in your scene (male or female, it doesn't matter, the mod is compatible with both), enable IK manual posing in the "Anim -> Kinematics -> IK" menu and hit the "H" key (shortcut can be changed) or press the "HSPE" button. You can now start to edit the pose by selecting a bone (Left Hand, Right Foot ...) in the UI and by using the buttons to move/rotate it.

History

05/06/2018 - Version 2.5.0:

- General UI reorganisation.

- The UI scale feature was removed to let HSUS handle everything. If you think the main window is now too small, you can select between three sizes in the Options window.

- Limb copy is finally fixed! No more weird rotations this time (I hope).

- New "Swap pose" feature. This one simply swaps the left and right components of yrou pose, making it mirrored (experimental).

- Crotch joint correction. This feature was actually present in HSPE during the days of the old studio and I decided to put it back (works best when the torso and legs of your character make a perpendicular angle).

- Ankles joint correction, it helps making the ankles more realistic when rotating the feet.

- A "Reset all" button was added in the Dynamic Bones section of the Advanced mode.

- The new section "Blend Shapes" was added to the Advanced Mode. It allows you to combine morphs of your character (aka facial expressions). Be sure to disable eye blinking before using this.

- Clicking any "Reset X" button in the Bones Editor section and holding "Ctrl" at the same time now resets the children as well.

- Vectrosity is now used for drawing debug lines. As a result, lines aren't blurry anymore.


26/02/2018 - Version 2.4.0:

- Fixed the bug where one could still drag bones with the advanced mode closed.

- Last dragged dynamic bone is now selected in the interface and also represented as purple.

- Additional data is now saved in the png... "Wait what that wasn't already the case?", nope, it was never the case. This functionality now depends on the plugin HSExtSave that you can find in the first post, please make sure to download that as well otherwise it won't work!

- Next to the "Reset X" buttons in the advanced mode you will be able to find a new "Default" button. When clicked, this one resets the position of the bone to (0, 0, 0), the rotation to (0, 0, 0) and the scale to (1, 1, 1).

- Unlimited shortcut slots!


- Known Issue: For some reason you cannot drag dynamic bones on certain modded hairs. I actually managed to fix this but I had to revert the fix this it would move the bug to skirts in general. It's not practical, but at least the buttons work, use them until I find a definitive solution (if I ever find one).


03/12/2017 - Version 2.3.0:

- Physic related objects can now be posed entirely with the mouse (a big thank to essu for the idea).

- Added a new "HSPE" button to show the main window. Mouse lovers, this is for you!


30/10/2017 - Version 2.2.0:

- Fingers (and probably other bones) can be rotated like in the old studio. It means the advanced mode will work even if the hand position is not set to "0".

- Bones in the advanced mode can now be renamed.

- In the main window, positions buttons can now be set to two different modes: World or Local, meaning that depending on the mode, the buttons will have different effects.

- Added a checkbox to disable the IK optimizations HSPE applies by default to each character. Uncheck this if you loaded an external scene and you feel the characters don't have the right positions.

- Changed the blue color in the advanced mode, it was impossible to read.

- Added a "Close" button to the advanced mode.


06/10/2017 - Version 2.1.1:

- Fixed a loading bug where the characters did not load in the right order

- Fixed a minor bug with the symmetrical mode


20/09/2017 - Version 2.1.0:

- Fixed a minor loading bug

- Saving with Ctrl + S doesn't produce the wrong file name anymore

- Added a button to change the main window shortcut inside the Options window.

- Copy limbs aren't experimental anymore! Which means that I finally fixed the last bugs on them

- A new "Symmetrical" feature for the Advanced Mode! Be careful, this one is very experimental on the other hand


13/09/2017 - Version 2.0.0:

- Compatibility with NEO (duh)

- Ability to change the shortcut in "Plugins/HSPE/configNEO.xml" (a proper in-game UI will be available later)

- Small changes in the UI

- Several minor fixes

Final notes

This mod works only in the studio because I don't see a lot of reasons to make it compatible with the main game. If there is enough demand, maybe I'll change my mind. Plus, porting this mod to the main game would need me to recreate a lot of features from the studio in the game. In the end, it would be transforming the game into the studio, which is useless in my opinion.

Also, it is not compatible VR because I don't own any VR set.

Keep in mind that this mod isn't perfect (that's why the advanced mode exists) and is bound to evolve.

If you have any problem please tell me, I'll be happy to help.

Files

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