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I'm working to prepare some new mods for the Modathon. Here are some highlights:

Advanced Slavery:

This mod is meant to be a modern replacement for Fligg's Slave Mod, allowing players to obtain or free slaves they find in the world, or make NPCs into slaves if they are pacified during combat. It will be compatible with MWSE and OpenMW Lua(0.49)

ArrowStick

Part of the implementation of the MWSE mod "Pincushion", allows your arrows to land in surfaces, and gives you the ability to pick them up. Does not affect actors, they will not be stuck with arrows. Will be compatible with OpenMW, 0.48 will have partial support.

https://www.youtube.com/watch?v=rLi1Q21agq4&t=2s

Animal Healing (Name WIP)

Allows you to cast cure disease/cure blight on creatures that have afflictions. If they are cured, they will be replaced with their non-afflicted version, and if they would normally attack, they will flee as soon as they are healed. Currently written for OpenMW, probably will work for MWSE as well.

Freecam

Adds a camera mode similar to the camera mode from Starfield. Can use the camera as a cinematic camera, has menu options for overlays, pausing time, setting the time of day, distant land distance. Will be compatible with OpenMW, 0.48 may have partial support.

The Vault: Resdaynia Sanctuary

This will be a large settlement found underground. Similar to a fallout vault. The intention is to preserve the Dunmer way of life, with the incoming dagoth ur invasion/red year.

https://youtu.be/lUccA8LY-Ts

The player will be able to join the vault, and eventually will be able to live there. They will have the option to stay, and if they do, there can be a time skip, making the whole surface world deserted other than for dagoth ur cultists and monsters. Should be OpenMW and MWSE compatible.

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