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The ability to build up your hold and use it as a force for good in the world has always been something that interested me when thinking about DELVE. I've always liked to picture the dwarves setting off on grand adventures like the journey to Erebor in The Hobbit and I think I've managed to put something together here that's quite good.

However.

Too late to start again, I realised that there is probably a better way to approach the concept of Quests in DELVE so while I'm happy with what I've created, I would like to take a second attempt at the mechanic and will do when my schedule gets a little less hectic.

Maybe once I've got a few other systems in place that I feel are necessary to do Quests justice.

Until then though, enjoy. The new rooms and mechanics should prove interesting without being too divergent from the base game.

UPDATE 1: Fixed some errors with the Skills table and other small issues from the original release

Comments

Esben Heick

Wow looks good. Lots of stuff for the dwarves to do. Will look forward to try this

Linda

Fantastic stuff Anna!