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I've incorrectly rendered this animation backwards. Blender took the frames and read them starting from the last one, and didn't warn me. I felt there was something wrong, the overall motion had somehow lost weight, but everything looked fine in Blender. I thought it was just something to do with the video format and framerate. Nope. It was wrong. If you compare this to previous one, you will see just how much more weight her motion/hand has here.

The animation is available as an attachment below.

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