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Hello everyone. I want to show you my UE5 project. This animation was fully rendered in Unreal. I consider this my first serious animation for Unreal.

The other day, while a certain song played in the background, I visualized a voluptuous succubus revealing herself. She was dancing nude in a very sensual way, one hand above her head, the other moving suggestively against her crotch. Her skin was shiny red and she had a mischievous, creepy smile with long, white fangs. She moved her unnaturally long tongue suggestively. Her sclerae were black and her irises were glowing red. She was creepy, but she was also extremely sexy.

I've been obsessed with her for a while now. I decided to make that vision a reality. You will see what I just described towards the end of the animation. Also, if you listen to the song I mentioned, you will notice it works well together with the animation. It pretty much synchronizes, even though I didn't try to. The song is called "I Wanna Be Your Slave" by Maneskin, but naturally I can't redistribute it with paid content. I do encourage you to check it out and listen while you watch the animation(try playing both simultaneously from the start).

This 4K animation would have taken two nights to render in Blender. In Unreal I rendered it in real time. I can literally record the thing while I watch. This is truly great. One challenge was the huge amount of work it takes to convert models to Unreal. It took me over a month to prepare this UE project, I had to recreate every minute detail and shader, things I'd normally just reuse in Blender, but now that I have these assets I'll be using UE a whole lot more.

One of my objectives is to create and share interactive animations(adult games, you could say). I hinted at that a few times before on Twitter and DA, maybe you will remember, but real-time graphics were a problem since I want comparable quality to what I can get with Blender. It takes a lot of trickery to get models to look good in UE, but now I have a good workflow.

To be fair, I don't know if people are interested in that, so I want to make sure the animations I record in-game look just like what I create in Blender. That way if you are not interested you will always have the video file. But it's also a personal project of mine, something I just want to put together. I like seeing these beautiful girls come to life, be it through a picture, an animation, or a game.

Anyway, I'll be posting more stuff in a few hours. I'm very happy with how this one turned out, and also with the fact that I finally have a good UE workflow to create graphics of this quality in real time.

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Laika (edited)

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2024-05-07 04:43:42 I remember you talking about creating a game many years ago. Had thoughts about where that was headed but I guess the question's been answered now. Of course I look forward to such ambition, and to more projects utilizing UE.
2024-05-07 04:43:42 I remember you talking about creating a game many years ago. Had thoughts about where that was headed but I guess the question's been answered now. Of course I look forward to such ambition, and to more projects utilizing UE.
2024-05-07 04:43:42 I remember you talking about creating a game many years ago. Had thoughts about where that was headed but I guess the question's been answered now. Of course I look forward to such ambition, and to more projects utilizing UE.
2024-05-06 00:39:46 I remember you talking about creating a game many years ago. Had thoughts about where that was headed but I guess the question's been answered now. Of course I look forward to such ambition, and to more projects utilizing UE.

I remember you talking about creating a game many years ago. Had thoughts about where that was headed but I guess the question's been answered now. Of course I look forward to such ambition, and to more projects utilizing UE.

Kaiser Frey

Happy to know! I was always very unsatisfied with real-time graphics compared to Blender. I made several prototypes, but nothing satisfied graphically me until now.