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Your Honorable Bailiff Jake here to let you know the Supreme Crit is convening this afternoon. Please submit your brief (I do beg!) case on this thread and we will bring you JUSTICE.

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Anonymous

To the honorable justices who keep the world in order and to the little baby bailiff who I think needs a changing. I present the case of the Invisible Footprints. We were trying to get past overpowered monsters in a swamp to save HP for a future fight. I decided to draw the monsters into one corner of the swamp and turn invisible so the party could get past safely. The plan went swimmingly up to the point that I turned invisible and tried to get away from the monsters. The DM said that I had to use the disengage action to avoid opportunity attacks. In a tizzy, I pulled up multiple online forums that said Opportunity Attacks only apply on a target that can be seen. My DM replied saying that the monsters would be able to see my footprints in the swamp and thus surmise my location to swing at. My fuming silence must have been obvious, because he eventually compromised to allow me to roll a stealth check with advantage against their Passive Perception. I only got hit twice and made it out, but I felt like my brilliant plan was foiled for no good reason. Was I correct that Invisibility should allow me to avoid attacks that require sight or does the swamp make my invisible sloshing obvious?

Anonymous

May it please the Honorable Justice and the intern Jake I present to you The Case of a stolen Nat 20. I wanted to impress an NPC to see how stealthy my paladin/rogue dex biuld that fought with a rapier was so in a roleplay moment I decided to toll a stealth check and happily proclaimed that I rolled a Nat 20 I felt so cool. My dm Said I didnt ask you to roll a stealth check so the roll is void he then proceeded to narrate how I hid like a little child behind a door thinking I was so stealthy. It was admittedly a very funny scene. I ask the court can I player chose to roll a dice or should it be prompted by the dm and how do you rectify the stolen nat 20. PS don't punish my dm to hard he is a really good dm if you punish him or me make it super comical as usual and keep up the great workn on dnd court and nadpod as a whole

Summer Tribe

May it please the whole juicy court This wasn't an issue at my table but it does demand resolution. I was discussing with another player the possibility of riding the Artificer - Atillerist's Eldritch Cannon, NOT mounting it, as that comes with its own rules, merely standing on an object that is capable of moving, and this other player was disputing that it shouldn't be possible. Unless your weight overcomes its strength score (the rules say treat it as tho it has a 10 in each score for checks, provides no details about carrying capacity) surely it should still be capable of movement as you stand on it, which would be awesome and tantamount to riding your gun like it was a skateboard. The only benefit this would provide would be potentially increasing your movement speed by 15 on some rounds, which hardly seems gamebreaking. I eagerly await your wise and fair verdict, the skeleton is in the mail from your last one

Anonymous

Posting for a friend Hello Exalted Supreme Crit Judges and Newbie Bailiff Dad Jake, I present the case of the XP grind: I DM my own homebrew game, but this was my first game as a player. Playing the Lost Mines of Phandelver, we started as a party of 6, with an agreed time frame of 6ish hours to play per game. This is across 3 games. Got ambushed by goblins on the caravan, then we immediately split the party, 2 staying with the caravan to make sure it won’t get stole while the rest head down the trail. We get to the goblin cave after 5ish hours real time, promptly murder the scouts outside, then start planning to go inside. We had to *convince* the dm to let us go back and retrieve the other 2 party members, as they never ended up cutting back to them the entire time. Got them, head inside, cross the water and sneak into the sleeping quarters. Kill 6 goblins and the head guard who was holding hostage the guy we needed after some tense diplomacy. I started a gold teeth necklace while the party started questioning the guy, the dm won’t give us any answers unless we ask the exact questions that are in the book, that took over an hour and several of us getting irritated before I just looked up the questions. The guy we saved wants to go to the town immediately, so we agree and start to follow him before the dm loudly proclaims that if we leave without fully clearing the cave, we get no XP at all. None, unless we go finish the cave. I tried to reason with them, but they wouldn’t budge, said that’s how the book says to do it so that’s how they’re doing it. We all begrudgingly go finish the cave, just to find out that we’re all still lvl 1 after 3 games and we only got 150xp for doing all that. My partner and I stopped playing after this, as every game was supposed to be 6 hours but was usually pushed to 10-12 hours, and there wasn’t any fun being had when we have to choose between advancing story at the cost of not getting XP. Was the DM right to go “by the book” on xp collecting or should we have got the XP acquired when we left the cave by our own choice?

Anonymous

May it please the court and Bailiff Tucker (wait did he ascend the bench yet?) Due to some real world bummer fallout with me and my friends, (to make a long story short, they were complete dicks to my partner and actively tried to set me up with another player at the table who they liked for me better) I bowed out of the campaign we were in and got new friends. However one of the players I was roommates with at the time and I heard from his room while doing laundry that they continued the campaign. Here in lies the case. Would I be wrong to ask what they did with my character after I left? Or did I lose my rights to know what was going on when I left the table? I humbly await your justice and will accept any punishment applicable for this Nosy Ex-sorcerer in Dallas

Anonymous

Hello honorable justices and the (insert appropriate adjective here) bailiff. I come to you with a case of possible self robbery? I was DMing a heist at an auction and one of my players decided to cast suggestion on another auction goer, Thaddeus, and asked them to give the party all of his money to help reimburse them for the money they had to spend to win the auction and claim the artifact they were originally there to steal. Long story short a teleportation mishap cause Thaddeus to take force damage twice his hp, killing him before he could give anyone any money. But the question is, can you cast suggestion on someone to make them give you all of their money, about a total of 15,000 gold, or would this be considered a harmful act against themselves? I await your fair and just ruling.