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Hi everyone!   

In this quick tip I show you how get the camera silhouette of a 3D object, not to be confused with getting the Fresnel or facing ratio. With this technic you can output a distance from edge on the 3D geometry, output a flattened card with a clean mesh of output a polyline.  

Enjoy!

Z

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Quick Tip: Camera Silhouette

Hi everyone! In this quick tip I show you how get the camera silhouette of a 3D object, not to be confused with getting the Fresnel or facing ratio. With this technic you can output a distance from edge on the 3D geometry, output a flattened card with a clean mesh of output a polyline. I hope you find it useful! For more tutorials like this check out my Patreon page: www.patreon.com/zybrand Enjoy!

Comments

Anonymous

Great tip thank you!

Hannes Gerl

Nice one! Thank you.