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In part to I demonstrate how to mesh the liquid, a part of the setup just as important as the simulation its self.

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Enjoy!

Z

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Tutorial: Flip Bottle Fill Part 02 Meshing

Following on from part 1, in part 2 I demonstrate how to mesh the fluid inside the bottle and fix the collision boundary with the sides of the bottle.

Comments

Anonymous

Thank you for your wonderful data

Anonymous

I like this trick for adapting to mesh collision with volumsample and volumegrad. Usually i expand the fluid near the collision and subtract via vdb combine the collision. Yours is more elegant way and more fast 👍