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Hello everybody!

Here's this week's development log.

This week I've been focusing on Helena's scene and Achievements!

I've now just passed the 150 render mark for the next update, and he's a preview of the upcoming content.

I've also been learning how to add in Achievements to the game, something I've been trying to for a little while and I'm starting to get the hang of it.

There will be an update (maybe tied with v.0.16, maybe before) that will add in 50 different achievements and an achievement list. 

If you've got a copy of the game on Steam, these will also be linked with Steam achievements.

I'm undecided on how to make the achievements look however, so I've put a poll up with a few ideas.

Icons are very expensive to get designed, I cannot do 2D Art, and from looking into it they're around £30-75 each depending on quality, so for all of these I'd be looking at a cost in the £1,000s and I'd have to order them all, plus future updates, all at the same time incase that person disappeared should I need to reorder. I'd much rather reinvest that kind of money at this time on hardware upgrades or more 3D Assets than on small achievement icons.

So I have looked into making custom Fallout Style Achievement Icons, but I don't think the cost is worth it at this time. 

So here are my three ideas that I can make myself.

Option 1 - Plain:

Just use a render of the girls in a square format, as it is.

Won't be any kind of uniformity to it, but you'll be able to easily tell who it is.

Option 2 - Colour Co-Ordinated:

Take the renders, black and white them, and them give them all a coloured overlay.

This will mean all the achievements look very uniform.

Option 3 - Gold, Silver & Bronze:

Similar to Option 2, but instead of one colour for uniformity, give them a metallic type coloured denoting their importance and difficulty to unlock.

Let me know what you think!

Thanks for all all the new and continued support!

WP

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