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KibblesTasty is most famous for his crafting mechanics and Inventor class. I often say that I don't like the Artificer class (and am glad, to an extent, that it's not in the SRD), and that's in part because Kibbles has done an incredible job making the Inventor. I would play an Inventor over an Artificer any day, and if you want to know why, you can check out the class handbook (and others!) for free here.

KibblesTasty has extended a portion of his incredible crafting system to include a few magic items from the Saddlebag! You can grab the FREE crafting PDF from Kibbles here in the downloads below, or pay $1 on his Patreon to get the complete version!

If you really like crafting and want to include it in your games, the exhaustingly well playtested compendium of craftable items is also available to his $10 patrons here! 

Here's the description of the crafting system, and how it's been used to include some Saddlebag items!

This is the most expansive free version yet, but I felt that's only fair. Still, if you want even more crafting, you can get the full version including the additional (more minor) branches of Posioncraft, Leatherworking, Woodworking, Tinkering, Wand Whittling, Engineering, and minor branches in the Full Version for just $1 on my patreon - and it doesn't charge to till the first, so consider the rest of the month a free trial to see if it's what you're looking for. If not, you can always drop before the 1st and not get charged. The patreon version also gets the google sheets version of it, for people that are into spreadsheets (as well as the formulas that drive all the prices).
I can say that a lot of people are using this system, and overall the reviews have been very good. Everyday I hear from people that have put it to amazing use. That's why I make and sure stuff - I love hearing how folks use it. Additionally, feel free to let me know if you have any questions; I'm always happy to help if I can.
Rather than retype the whole FAQ, for anyone that wants a more detailed into, you can check out some of my old posts on this system, like here. In brief though...
This system uses generic components that can be easily adapted to any setting, quest, or style of play. It provides support for gathering, harvesting, or purchasing materials.
I found the more formula based systems could be rendered with a lot less pages, but tended to have players bounce off them. A system that provides specific details for everything like this is very easy to for players to hook into and engage with. The best tool to get players to use this system is simply to let them flip through it.
More specific components tended to derail campaigns and clutter inventories, where the the item categories strike the right balance of feeling like you have a thing you harvested, and still letting that thing have a broad range of applications, without turning the campaign into a specific "hunt X to get Y" scenario.
The main point of the system is to make crafting less downtime dependent, and give more value to tools, as well gives players more flexibility.
This system provides players more tools to be self guided, but that doesn't remove the DM from the system - they still have final say on what exists in the system, and if any additional materials are needed. It provides a framework for you to use. It can completely self guided or supplemented as you see fit.
This covers every SRD item, as well as a handful of additional items contributed by wonderful item makers, and a few added by me to round out the roster. It provides general guidance for and the formula behind it.

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