Dramus' Wand of Noises (Patreon)
Content
Wand, uncommon
This wand has a flared tip that leads down into the center of it. The wand has 3 charges and regains all expended charges daily at dawn. While holding the wand, you can use an action to expend 1 of its charges to use one of the following properties:
Absorb Sound. You point the wand at a non-living object that you can see within 30 feet of you, which can be no larger than 3 feet in any dimension. Until the end of your next turn, that object makes no noise (such as a squeaky door hinge or tumbling boulder), and any noise that it would have made for the duration is stored in the wand. A sound stored in this way can be released by the wand by using an action, without expending an additional charge from it. When you release a sound, you must also point the wand at a point that you can see within 30 feet of you. The stored sound then emanates once from that point for up to 6 seconds, after which the sound is lost from the wand. Unused stored sounds are lost daily at dawn.
Thunderwave. You cast the thunderwave spell from the wand (save DC 13).
As the soliloquy reached its crescendo, the lead breathed in and prepared to pour his soul into those final lines…
"Pprrpffrrppfff!"
Even as the sound exploded behind him and the play's illusion fell to pieces, the lead never noticed his rival hidden above the stage, stifling laughter.