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Both the setting and subclass documents have been re-uploaded with the changes listed in the update log at the bottom of the page. Be sure to redownload them!


For adventurers, taverns and festivals represent a safe haven free from the rigors of dungeon delving. Such places can also serve as crucial hubs for local gossip, potential quests, and welcome respite. In a similar vein, festivals can offer moments of celebration that help break up the danger throughout a campaign, and remind your adventurers—and the players controlling them—what and who it is they fight for. A good tavern or festival can also allow competitive characters to pursue feats of strength, earn money, and enjoy magical cuisine to enrich their experiences. Some of the greatest adventures have their start in places such as this, so creating unique locations (and the people that inhabit them) can be integral to a good story.

What's Included:

  • 17 pages of tables galore! Roll dice to randomly create magical taverns, festivals, cuisine, and more!
  • Unique new drunkenness rules to use when drinking with your party members!
  • Interesting new tavern and festival games to play in-game, and even in real life!
  • Quest and adventure hooks
  • Bonus maps donated by Cze & Peku
  • New monsters from food- or alcohol-related origins!
  • New Cleric domain: Festus! Create decadent meals as easily as you turn the stomachs of your friends and enemies while armed with your kettle helm and rolling pin mace!

Credits

I was responsible for direction, design, and additional editing for this setting. However, this couldn't be possible without extra help. If you like this setting, consider supporting these other incredible 5e content creators:

Ty Christensen — Writing, editing

TheArenaGuy — Monster creation, editing

Cze & Peku — Maps

Fabian Saravia — Subclass illustration

Benjamin Sommeregger — Cover art


What comes next?

As patrons, you can help decide what setting and subclass come next! Vote in this poll during the setting's first week of its exclusive release and choose what comes next!

This will be a freely accessible post after 1 week of being patron-exclusive. Thank you for your support, heroes, and for letting me make this content for you and the rest of the community!


Subclass Update v1.1:

  • Gave martial weapon proficiency at level 1. Getting Divine Strike perks without it just feels bad. Now you can wield that giant fork as the trident it's meant to be using your proficiency bonus, the way Dionysus intended.
  • Updated the Channel Divinity's action economy so it can be drunk as a bonus action, making the flavor of the item more that it's a small potion rather than a full-sized one, which normally take an action to consume. This makes it an attractive option in later game stages when the healing might not be as much as some other things, but the action economy is still really nice.
  • Gave poison suppression to the Strong Stomach feature, putting it alongside the option to suppress any drunkenness you're feeling. Adjusted the cooldown to once per long rest, instead of short rest, to compensate for the power shift.

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