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Hey heroes! We're down to the final 3 subclass and setting pairings from this set! What'll it be first? After these three, I've got a couple extra things planned before we start on the next set of 12. ; )

With the release of the Fabulous Feasts setting, now is the time to look forward and decide what new setting and subclass pair should come next. Each time a new setting is released in this way, you can expect to see another poll just like this.

Each poll includes three options. The runner-up of the previous poll will stay, while the other two options will be different. There are a total of 12 setting/subclass pairs, so if your favored option doesn't come up now, you can expect to see it later!

1) The hellish Magmarath Caldera and the Barbarian's Path of the Infernal

Setting — The city of Magmarath in the lower planes lines the mouth of the unspeakably large Magmarath Caldera, a monolithic and hot volcano. This city is inhabited by both devils and demons who have found a way to work together to find success despite their opposing world views. Turns out they can have a great time being cruel to each other, together.

Barbarian Subclass: Path of the Infernal — Invoke a hulking, powerful claw when you enter a rage that burns with a hellish fire. Add your Strength modifier to certain Charisma checks to show you mean business, and spread your hellish flame to your weaponry! Smash your way to success and glory: hell hath no fury like you!

2) The artisans' city of Antronec and the Bard College of Mercantile

Setting — A city filled with Guilds for artisans of all kinds, such as chefs, blacksmiths, cartographers, and more. At the center of it all is the Merchants' guild, who operate as ambassadors between the guilds while handling some of the more unsavory aspects of doing business. Comes with unique tables on building adventures and hooks between multiple guilds as they struggle for power.

Bard Subclass: College of Mercantile — A bard that uses coins as a spell focus and using its charisma to close deals and make the most of their money. Can use a coin to influence other creatures, understand them across languages, spy on them, and make a powerful spell attack by hurtling it at targets from afar.

3) The Durheim Monastery and the Way of the Aether

Setting — A secluded monastery located at the nexus of strong spiritual currents where the wall between the Material and Ethereal Planes is extremely thin. Lost or wayward spirits often appear within the grounds, earning it the misplaced infamy of being haunted. Good spirits are found, honored, and ushered along into the next phase of their existence here, while evil ones are routed and banished by the monastery's practicing monks.

Monk Subclass: The Way of the Aether  — A monastic order of monks who can harness their inner soul like their ki in order to manifest their fists — and other weapons — nearby. These monks can see and slip into the ethereal plane and start to bridge the gap between the two planes, allowing them to move through objects and strike down evil spirits. 

Remember, each setting and subclass will be made at some point! It's up to you to decide which ones you're most excited for and should be made first!

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