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Hey heroes! Thanks for the votes and comments yesterday! Let's make another item together!

These are loose item ideas based on the suggestions from yesterday's direction poll. Some of these may have had their ideas adjusted or combined with other like-minded suggestions. The final product may or may not use the original wording, so these are the core of the items' functionality and flavor.

Ideas

Fife of the Wyvern — A fife that doubles as a blowgun that's made from the skeleton and stinger of a wyvern's tail. It creates its own ammunition, and when you hit a creature with it, you can cause it the creature to suffer from hallucinations that you control or take bonus poison damage.

Wyvern Talon Gloves — Gloves made from the leathery wings of a wyvern and tipped with sharp wyvern talons on its fingers. Unarmed strikes deal slashing damage, and extra poison damage on a critical hit. You deal slashing damage to a creature you grapple with the gloves and again when they escape from them.

Skyglider Shield — A leather and scale shield made from the skin of a wyvern that grants poison resistance. When you're falling, you can cause leathery wyvern wings to sprout from the shield and allow you to glide down to the ground harmlessly, moving horizontally X feet per round as you drift down.

Wyvern Stinger Whip — A refined, skeletal whip from the remains of a wyvern that still magically produces some of its own poison. When you hit a creature with it, the creature takes an extra 2d4 poison damage from the attack.

Wyvernsoul Draught — A blood-red elixir that bears the might and ferocity of an enraged wyvern. When you drink it, you gain a bonus to AC, a flying speed, and a bonus to your attack damage as you grow hardened scales, wings, and a natural venom. The effects last for 1 hour, but may leave you exhausted.


Thanks for the suggestions! Let's make something fun this week!

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