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Hey heroes! Thanks for the votes and comments yesterday! Let's make another item together!

These are loose item ideas based on the suggestions from yesterday's direction poll. Some of these may have had their ideas adjusted or combined with other like-minded suggestions. The final product may or may not use the original wording, so these are the core of the items' functionality and flavor.

Ideas

Circlet of Frost Blossoms — A icy crown of flowers that allows you to ignore the effects of extreme heat, as well as automatically succeed on Dexterity checks and saving throws to avoid falling down, such as by the grease spell.

Power Pebble — A small pebble that has a magical core. When used as a sling bullet with a ranged attack, you can speak its command word to cause it to grow in size to become a Large boulder, dealing extra damage in a 10x10 space where it lands and forcing targets out of the way.

Mountaineer's Reward — A flag standard that can be placed to immediately cast the tiny hut spell with enough rations for X number of creatures. This version of the spell doesn't prevent other creatures from entering it. Usable once a day.

Mountaintop Blossom — A high-altitude flower that remains alive for up to X days after picking it and regrows after 1 year. While holding the flower, you can cast the teleport spell as a ritual to be teleported back to the location where the flower was picked.

Winter Ward — A fur hat made from winter wolves, granting you resistance to cold damage and other mountain-faring bonuses. In addition, you can summon a winter wolf as a steed, as if by the find steed spell, but if it drops to 0 hit points, it can't be summoned again for X days.

Comet's Gaze — A silvery mask that once belonged to a mysterious celestial leader that grants you a myriad of benefits, including bonuses to your speed and Charisma score. However, once attuned, your name is lost to time, and you must pick a new one.

Thanks for the suggestions! Let's make something fun this week!

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