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Hey heroes!

Each week on Discord, community members nominate other members' suggested items to be made into official Saddlebag items. The top two most voted-for item ideas each week get made, following back and forth workshopping and discussion.

You may recognize some returning item suggestions! Items can be renominated and re-drawn for weekly polls following a week-long cooldown.

Here are the randomly selected item ideas drawn from this week's nominations!

Ideas

1) Verax Weapon — A magical series of weapons that are always reliable to the wielder. While holding it, your weapon attacks with it can't be made with disadvantage.

2) Dread Serum Dart — A poison-filled dart that can be returned to your hand. When it hits a target, it must succeed on a saving throw or be frightened of you. If you hit it again with the dart while it's frightened, the target is incapacitated.

3) Headsman's Inquest — A +1 executioner's axe that's always covered with at least a thin layer of dried blood. Once a day, you can cast speak with dead using the axe on a creature killed with it. When you do, the creature must answer truthfully.

4) Bridesmaid's Envy — A set of matching bracelets meant to be shared. You and the other creature wearing one of the bracelets gain a bonus to the Help action when helping one another, and if one of you rolls a 20, the other gains another effect.

5) One in the Quiver — While attuned to this arrow, any ranged attacks you make not using this arrow automatically miss. On a hit, it deals extra piercing damage and returns to your quiver, but on a miss, it vanishes and reappears somewhere within X feet/miles of you. You always know its general direction.

6) Ironleaf Impaler — A thorny spear covered in vines. When you hit a target with it and expend a charge, it erupts into a shower of thorns, dealing extra piercing damage to the target and any creature within X feet of it. It then reforms in your hand.

7) Slimestring — A sling using bits of a harvest ooze. A target hit with a sling bullet shot from it takes extra acid damage, plus additional acid damage at the start of your next turn. This effect can stack.

Thanks to everyone who submitted item ideas and voted for them this week!

Keep on adventuring!

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