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Wand, rare (requires attunement by a spellcaster)


A rigid stone wand used by the arcane dwarves of the Direstone mines. The wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to trace one of the following runes in the air to invoke its properties (spell save DC 15):

Algiz. You can expend 3 charges to grant 1 creature you can see within 10 feet of you resistance to fire damage for 1 hour.

Eihwaz. You can expend 2 charges to cast the arcane lock spell. When you use this spell to lock a second object, the spell ends on the first one.

Hagalaz. You can expend 2 charges to cast the shatter spell.

Kenaz. You can expend 1 charge to cast the burning hands spell, or 2 charges to cast the heat metal spell.

Raidho. You can expend 4 charges to cast the stone shape spell. This version of the spell can alter the form of either stone or natural metal (such as iron or silver).

Alternatively, you can use the wand to cast the illusory script spell over the course of 1 minute by expending 1 of its charges, but can only use it to write on stone or metal surfaces.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into stone dust. If you are not a dwarf when this happens, you must also succeed on a DC 20 Constitution saving throw or be petrified until freed by the greater restoration spell or similar magic.


The runes along the mine's stone walls seemed to glare at the travelers: judging them and hiding the nature of their meaning. What was certain, however, was that this was a place of law: one misstep, and there would be no turning back. The dwarves of Direstone were as revered for their craft and affluence as they were for their punitive measures.

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