Traverse the H'rethi Desert — New Setting and Subclass! (Patreon)
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Content
Psst! Files are at the bottom: scroll down!
The H'rethi desert is home to some of the fiercest heat and unforgiving sands in the Material Plane. Stretching for endless miles in every direction, this shifting hellscape seems to miraculously change its landmarks overnight.
Many travelers have experienced moments of clarity and pious euphoria while exploring these wastes. Was it heat exhaustion? Thirst? Or was there really something more to the desert that could provide such a connection?
Dedicated adventurers may be able to uncover the truth hidden beneath these desert sands—provided they can survive long enough to find where to look!
What's included:
- Extensive new lore and setting details
- A massive d100 table of random dungeon rooms.
- Encounter tables
- Unique environmental effects
- New monsters, including the return of the Antlions from Team Superhydra's first collaboration!
- Map by Cze and Peku
- New Sorcerer subclass: the Desert Soul!
Credits
I was responsible for direction, art, design, and additional editing for this setting. However, this couldn't be possible without extra help. If you like this setting, consider supporting these other incredible 5e content creators:
Ty Christensen — Writing, editing
TheArenaGuy — Monster creation, editing
Cze & Peku — Maps
Fabian Saravia — Subclass illustration
What comes next?
If you've been here before, you know that these releases are typically followed by a week-long poll to decide what the next release should be. However, given this release's delay due to my COVID infection, we're going ahead and making the Rocborne setting and subclass next, since it was so close to winning last time anyway.
This will be a freely accessible post after 1 week of being patron-exclusive. Thank you for your support, heroes, and for letting me make this content for you and the rest of the community!
Subclass updates: v1.1
- Changed Sandstorm feature to allow you to move Large creatures, but only 5 feet.
- Removed fire resistance at level 6, to compensate for the above change. Level 6 was pretty heavily weighted already.
- Increased sorcery points for the sandstorm teleportation feature to 2, up from 1
- Gave immunity to grapple with the capstone sand form, rather than advantage on escapes.
Other changes:
Fixed some formatting errors in the monsters, and allowed players to end the lizard's poison effect early. Yikes, that was mean before.