Meta Mantle (Patreon)
Content
Wondrous item, legendary (requires attunement by a sorcerer)
This short scarlet robe's interior and sleeves hold hundreds of arcane runes that have been embroidered with platinum thread. While wearing the robes, you can change your known Metamagic options whenever you finish a long rest. In addition, you gain the following three Metamagic options to choose from.
Delayed Spell. When you take the Ready action to ready a spell that targets a point within its range, you can spend 3 sorcery points to choose a point you can see within that spell's range. Readying this spell doesn't require concentration, can be released as a reaction within 1 minute, and when the spell is released, it targets the chosen point (even if you can no longer see it) and is cast as though you were in the same space as when you took the Ready action. A spell readied in this way fades and has no effect if it's not released within 1 minute. You can only have one spell readied at a time in this way.
Emergency Spell. When a creature hits you with an attack or you take damage, you can use your reaction and spend 6 sorcery points to cast a spell that has a casting time of 1 action or bonus action.
Expanded Spell. When you cast a spell that affects an area such as a line, cone, or sphere, you can spend 2 sorcery points to increase its area of affect. A line's length increases by 15 feet, a cone's size increases by 5 feet, a cube's size increases by 5 feet on a side, a sphere's radius increases by 5 feet, and a cylinder's diameter or height increases by 5 feet or 10 feet, respectively (your choice).
Sream brushed the sand from her scarlet robes, taking care not to scuff the careful golden trim. It had been decades since she'd come here, back to the H'rethi desert. It had given her a new life, leaving behind the timid girl she was and growing into the sorceress she was today. Her pilgrimage across the dunes had taught her more about herself than the books she'd read in her youth, and led her to find the magic deep inside of her. She felt it stirring inside of her, this magic, with earnest recognition. She felt at home.
She began her second trek across the desert, this time with the confidence of a seasoned traveler. Dunes slipped away beneath her, ushering her forward to the heart of the desert. Despite the heat, the robe's metallic thread was cool against her skin.
Days passed without incident. Well, bandits, a hungry purple worm, and the desert's famed nomads all tried to stop her at one point or another, but she'd hardly consider them incidents. Just a part of the scenery. Each time she'd raise her hands to release a spell, she could feel the magic stirring inside her like a great sandstorm, ripping its way from her fingertips and become woven into new magic from the robe's enchantments.
The legends always warned that this pilgrimage ends in death, and Sream couldn't have agreed more. Her old self had died in this desert, but her new life was so much grander and full than she could have ever dreamed.