Home Artists Posts Import Register

Content

Wondrous item, common


These magic flowers are said to bring good luck and are often given as gifts at weddings. You can use an action to pull off and drop one of the flower's five petals. When you do, there is a 5 percent chance that the petal glimmers in a flash of light as a rune is burnt into it, recreating the effects of the augury spell. When it does, 1d6 new fortune's flowers grow at that petal's location after 30 days if the ground is suited for growth.

The plant has no seeds and can't be repotted for travel. An unpicked fortune's flower regrows one flower every year. Once picked, the flower can survive up to 7 days before it withers and dies.


James was superstitious. He didn't take chance for granted, and believed wholeheartedly that life is a game of swaying destiny. So when it came time to celebrate his union with Philip, he did his best to ensure the pendulum of fate was swinging in their favor. At their table, among all their friends, sat a perfect, blue flower. He was told it would bring them luck, and even if it weren't true, the belief that it could was more than enough for him.

After the dinner, and after the dancing, James and Philip sat back down at the table together. James took Philip's hand in his, and, one by one, plucked the flower's petals from it. They took turns, letting them drift softly to the grass at their feet.

One petal. Two petals. Three. Four.

They held their breaths for the last one, tears quietly welling in their eyes from the emotion, and both picked the last remaining petal together.

A glint of light. Of magic. Of fate, revealed. As the petal touched the ground, a single rune appeared.

Weal.

Files

Comments

No comments found for this post.