Workshop Week 22 — Let's make the Wand of Merriment! (Patreon)
Published:
2019-12-23 16:09:50
Edited:
2019-12-24 16:57:03
Imported:
2022-06
Content
Hey heroes!
I'm live on Picarto! Come hang out!
https://picarto.tv/TheGriffonsSaddlebag
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Let's make something for the holidays! These are just ideas, and their finer mechanics can be revised during the livestream and during the balancing process.
I'll be updating this post just before 7:30pm EST tonight with the FREE Picarto link to the stream. You should get an email alerting you to the change! Invite your friends to hang out! Picarto has, so far, been a more reliable host for streaming. You don't even need an account to participate in chat! If it continues to work well for this, I'll purchase an account so we can have our normal private streams, too.
Ideas
- Claymoral — A magic, wooden greatsword with 3 charges that can be used to inflict an extra 2d6 + 3 fire damage to an evil-aligned creature or heal a good-aligned creature by 2d6 + 3 instead. Neutral-aligned creatures can get either effect.
- Chooser's Coin — This scratched wooden coin only displays its magical properties when given to those in need. When this coin is freely given to a humanoid in an act of charity it generates 1d6 +4 gold pieces when inside a pocket, coin purse, or similar container. The coin cannot produce anymore coins again until it has been given to another humanoid, and it will only function for each humanoid once in their lifetime.
- Wand of Merriment — A wand made of holly with 10 berries on it. It grows 1d6+4 missing berries on it daily at dawn that are used to fuel its properties. While attuned to the wand, you gain proficiency in Charisma (Performance) checks.
Spells. While holding the wand, you can use an action to expend some of its charges and cast one of the following spells from it, with a DC 16 spell save: goodberry (1 charge), hideous laughter (1 charge), create food and water (3 charges), or irresistible dance (6 charges).
Water to Wine. You can use an action to expend 1 charge and wave this weapon over up to 1 gallon of water and transform it into a cheap, but pleasant-tasting, alcoholic beverage.
Raucous Exuberance. You can use a bonus action to expend 3 charges to increase your movement speed by 15 feet and gain an additional reaction until the start of your next turn.
See you tonight! These are fun options!