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Hey heroes!

Here's the first draft of the Spire Seed. Its final effects and mechanics can change before Tuesday when this makes its way to the Saddlebag!

Spire Seed
Wondrous item, legendary (requires attunement)


This large tree seed is 1 foot long and surrounded in a protective cone. If you're attuned to seed and plant the cone in soil, it takes root and begins to rapidly grow. It takes 1 month for the seed to fully grow. If you die or are on another plane of existence than the seed for more than 1 day while it grows, the tree dies and the seed is destroyed.


The stem of the seed's cone is vaguely key-shaped. When planted, the stem breaks off in your hand. While you're attuned to the seed, the stem magically remains on your person at all times.


Once fully grown, the spire tree is 300 feet tall with a 20-foot radius. It tapers gently inward towards the top of the tree. At the base of this magic tree is a door large enough for Medium creatures to enter. The door is guarded by a dryad who is loyal to you and any creature you choose. The dryad accepts the seed's stem as proof of ownership and uses it as a key to open the door. Once opened, your attunement to the seed ends and the tree belongs to you, and you and allies you designate to the dryad can enter and leave the tree at will. Your attunement to the seed can only be ended early by a wish spell. If it does, the key disintegrates and the door cannot be opened.


Inside the tree are 10 floors. You choose how to distribute the floors throughout the tree. A wooden spiral staircase climbs upward through the center of the tree and floors. Each floor has 10 small windows that can't be seen from outside the tree. In addition, the interior of the tree can't be the target of divination magic or entered by teleportation or by extradimensional or interplanar means.


The canopy of the tree extends 30 feet beyond the base of the tree. Soil beneath the tree's canopy is exceptionally rich and fertile.


The tree has 500 hit points, immunity to damage from nonmagical weapons excluding siege weapons, and resistance to all other damage. The door has 100 hit points instead. If the tree is attacked, the tree rolls for initiative and creates a treant at its base to defend it at the start of its next turn (no action required) that acts on the tree's initiative. Once a treant is created in this way, it can't be created again until the following dawn. Neither the treant nor the dryad can move farther than 1 mile from the tree. If the dryad is slain, it reappears the following dawn at the base of the tree. If you kill the dryad, the tree becomes a nonmagical tree that is still hollow inside with the floors you'd chosen, but its windows are lost.


The tree creates another spire seed once every 100 years.


"Back in the old days, every family had a tree like this. Only when man emerged, and with their merciless greed for land and resources stood at the edges of our homes, did we have to give them up. Now the Spire Trees are few and far between, and protecting them, passing on their seeds only to the trustworthy, is our greatest responsibility."
- Archdruid Tiren Delduwa.

Hey heroes! Come hang out while we make the Tower Seed together on stream! See you there!

https://www.youtube.com/watch?v=Aw4YmYrNapI

Hey heroes!

Consumables! These are always neat. Using your suggestions, I've put together the item ideas below. Rarities can be subject to change!

I'll be updating this post just before 7:30pm EDT tonight with the exclusive YouTube link to the stream. You should get an email alerting you to the change!


Item Ideas

Rushbrush Seedpod, Rare — a seedpod containing 1d4 seeds. You can throw one of these seeds at an unoccupied space on the ground within 30 feet or use as a piece of sling ammunition. When the seed touches dirt, it grows explosively upward in a wall of impenetrable brush. The brush is 5 feet thick and 15 feet wide and tall. The brush withers and disintegrates after 1 hour or after it takes 15 fire damage. The brush has an armor class of 10. The seedpod grows 1 new seed each day at dawn.

Decay Stones, Uncommon — a burlap bag containing 1d6 + 4 small gray stones. When thrown at point on the ground within 30 feet, the stones shatter and release countless fungal spores in a 15-foot cube. The ground in that area immediately becomes overgrown with grasping, sticky mushrooms that wither and decompose anything that they touch. When a creature enters an area covered by the mushrooms for the first time on its turn or starts its turn there, that creature must make on a DC 13 Dexterity saving throw. On a failure, it takes 1d10 necrotic damage and its speed is reduced to 0 until the start of its next turn. On a success, it takes half the necrotic damage and its speed is unaffected.

Tower Seed, Legendary — This magic seed is 1 foot in diameter and grows a gargantuan tree. It requires an arcane connection in order to grow. Once you plant it, it grows over the course of 1 month, reaching up to 300 feet tall and 30 feet in diameter. Its canopy extends for 30 feet beyond the tree's trunk. The tree is sturdy, but hollow, and has 10 floors inside it spread throughout the tree. A wooden staircase spirals through its center, carrying nutrients through its central column. The Tower Tree is virtually indestructible, and requires tremendous force in order to damage it. In addition, the tree has several other properties:
• It produces a treant to defend it if the tree is under attack
• It produces a dryad that is loyal to the attuned creature that grew the tree and any of its allies.
• The interior of the tree is under the effects of the hallow spell, whose effects are decided by the planter.
• The area surrounding the tree underneath its canopy is richly fertile.


See you tonight! Let's make something cool!

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