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Hey, heroes!

I'm streaming today to create 3 new back-to-back desert-themed items for an upcoming Patreon collaboration between me and two other anonymous Patreon D&D creators! Come hang out, see the process, and chat with your fellow heroes and adventurers!

These items will be released for free with this collaboration, so they're not planned to be considered as official Saddlebag items. Keep your eyes peeled for a poll later tonight regarding that decision: your voice and opinion matters to me as my (incredible) patrons. Be sure to let me know if you'd like these free items to be included as official content and added to the book!

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{The Griffon's Saddlebag} Making 3 Desert-themed items

Want to support me that extra bit? Send a tip! Your added support helps me continue to make this content every day: https://streamlabs.com/thegriffonssaddlebag ___ Want to know something? Try one of these commands! !equipment !tablet !desk !dog !history !eyes !partner ___ Hourslash Weapon (rapier), very rare (requires attunement) This item appears to be a sword hilt that has a small hole on either end of it. The hilt is made of clear quartz and contains an hourglass with sand inside it. Despite the holes on the hilt, the sand never seems to flow out of the hourglass. You can speak the hilt's command word as a bonus action to cause it to form a thin blade made of sand at its end. The hourglass spills sand from the bottom of the hilt that circulates up and around to form the guard and blade of the rapier before it returns to the hourglass again through the hole at the top of the hilt. You can speak the hilt's command word again to cause all the sand to return to the hourglass. While the blade is formed, you gain a +2 bonus to attack and damage rolls made with this magic weapon. While holding the hilt, you can use it to cast the haste or slow spell with a save DC of 16. You have advantage on Constitution saving throws you make in order to maintain concentration on a spell cast in this way. Once a spell has been cast using the hilt, it can't be used to cast that spell again until the following dawn. The sands in the hourglass move quickly while you concentrate on a *haste* spell cast in this way, or more slowly when you concentrate on a *slow* spell. _ Sandstorm Dancer Wondrous item, rare (requires attunement) This golden, swirling cloak billows illusory sand around you when you walk or cast a spell. The cloak has 8 charges and regains 1d6+2 expended charges each day at dawn. While wearing the cloak, you can expend a 1 or more charges to cast the following spells using the cloak (save DC 15): blur (2 charges), call lightning (3 charges), create or destroy water (1 charge), or hallucinatory terrain (4 charges). _ Cactus Mace Weapon (mace), uncommon This magical weapon's head is an enchanted cactus that rapidly regrows its missing needles. The first target hit by this weapon on each of your turns takes an extra 1d4 piercing damage from the attack.

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