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Weapon (flail), rare

Three horned bells hang from the head of this flail. On a hit, a target takes 3d4 bludgeoning damage, instead of the weapon's normal damage. Whenever you roll a 4 on one of the damage dice, you can choose to deal 4 fire damage with it instead of 4 bludgeoning damage.

Summon Hell Hound. You can use an action to summon a hell hound while holding the flail. When you do, the flail's bells emit a soft ringing, like a dinner bell. The hound appears in a random unoccupied space that you can see within 10 feet of you. The hound is friendly to you and your companions, although it ignores any command you give it. In battle, the hound takes its turn immediately after yours. On its turn, it moves and attacks the nearest hostile creature to it. If there aren't any hostile creatures, it instead takes the Dodge action. The hound ceases being friendly to you and your companions if any of you hurt or otherwise threaten it. The hound remains for 1 hour, moving to remain within 60 feet of you for the duration. Once this property of the flail has been used, it can't be used again until the next dawn.

 

"Aww, c'mon, you have to admit he's cute!"

"No, no I don't!"

"Just look at him, curled up there by the fire."

"In the fire! In!"

"That's splitting hairs."

"And it drools molten sulphur every time you ring those flailing dinnerbells!"

"He's just hungry."

"Hungry for what!?"

"…you know that's an unfair question."

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Comments

Ricardo

Some nerdy ass voice actors would like this one

David S.

I enjoyed the little conversation haha. It reminded me of a half remembered story in Dragon Magazine from back in the day. In it a paladin ends up befriending a hellhound and it ends up becoming his companion. Now I'm going to have to go find that story again, so I can refresh my memory of it!