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Wand, rare (requires attunement by a spellcaster)

This wand functions as a wand of fireballs. However, during the wand's creation, the spell's transcription was riddled with arcane mistakes. As a result, casting fireball from the wand can lead to unpredictable outcomes.

Whenever you cast the fireball spell from the wand, roll a d20 and use the table below to determine the spell's effect. Regardless of the outcome, the spell's effect is centered on the point you target with the wand and uses a save DC of 15. If the wand casts a different spell, any extra charges spent as part of using the wand increase the spell slot level of the new spell as well.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand casts fireball, centered on you, and is destroyed.

 

Attention adventurers: Due to an unforeseen manufacturing defect, your wand of fireballs may exhibit erratic behavior, including, but not limited to: sporadic ignition, variable intensity, loss of belongings, limbs, or comrades. Please handle with caution and contact your local enchantment specialist for assistance.


—Notice on the counter of Ind Fonts' Magically Mundane Adventuring Shop 

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Tuva Saldert

Could I request a double-bladed scimitar? They're my favorite weapon!