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I managed to complete the character retopos, the process of taking a high polygon sculpt and re-constructing it to be low-poly, so that it can actually function in a video game without breaking it. But its not that simple, you also have to factor in how the joints will bend, and how much fidelity you want to give your model, when it animates. Its a very careful process. The low-poly model is about 5000 polygon faces, which is small enough for mobile devices, while the original zBrush sculpt was over 2 million, much work goes into optimizing the character to get them ready for their game. I also was able to unwrap the UVs on the Christi model, so that you can now see the high quality geometry information, projecting it's lighting and shading details onto the lower model, to make it look like the hi-poly poly. Its a simple trick of the lighting. I will be happy to finally color these 2 soon, but for now, I must thank all my game tier patrons for making this possible. ^^


A raving madman

Aceheroic

Arianna

boredomwithfriends

Brandon

Chris

chewbacca111222

The diapered tiger

KingHammerbro_2.0

Knoton

LilacDoggie

Mewscaper

Nero Katsune

Nowi Green

PolygonBird

Philippe

Radix

Ren Ner

Swirl

Sollicitus1400

ShifterInTheShdaows

Tyranidtwinkie

You're amazing and I love you bunches !!! ^o^


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