Character Low-Poly Retopology Complete (Patreon)
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I managed to complete the character retopos, the process of taking a high polygon sculpt and re-constructing it to be low-poly, so that it can actually function in a video game without breaking it. But its not that simple, you also have to factor in how the joints will bend, and how much fidelity you want to give your model, when it animates. Its a very careful process. The low-poly model is about 5000 polygon faces, which is small enough for mobile devices, while the original zBrush sculpt was over 2 million, much work goes into optimizing the character to get them ready for their game. I also was able to unwrap the UVs on the Christi model, so that you can now see the high quality geometry information, projecting it's lighting and shading details onto the lower model, to make it look like the hi-poly poly. Its a simple trick of the lighting. I will be happy to finally color these 2 soon, but for now, I must thank all my game tier patrons for making this possible. ^^
A raving madman
Aceheroic
Arianna
boredomwithfriends
Brandon
Chris
chewbacca111222
The diapered tiger
KingHammerbro_2.0
Knoton
LilacDoggie
Mewscaper
Nero Katsune
Nowi Green
PolygonBird
Philippe
Radix
Ren Ner
Swirl
Sollicitus1400
ShifterInTheShdaows
Tyranidtwinkie
You're amazing and I love you bunches !!! ^o^