Hi! I just released a new vid on my yt channel showing how I create cc, go check it out if you want to learn more about how the cc I post here is done ;)
Hii! After a long time without posting anything, I decided to make this vid showing my creation process, so it is not a tutorial exactly. I was thinking about doing this for a long time, and I finally did yay! Hope you like it ;) In the next vid I´ll show you how I texturize my cc, like doing the seams, satin texture, normal/shadow/spec maps and etc, so make sure to like and subscribe to my channel to stay tuned. For me this one this best method of creation, even though it can be a long one, the final result is the best. In md8 there´s a remesh new tool, but I didn´t approve it cause it makes the edges look weird and the polycount still high. I already tried retopologizing with maya, to keep md´s map, but it does not reduce the polycount and I don´t think it worth it just to keep md maps, cause I work fine unwrapping it manually. (some things can sound kinda confusing cause I actually do not speak english, so, sorry for that hehe) I used the following programs and tutorials in this vid: - Marvelous Designer 8 - Zbrush - Blender - Sims4studio Tutorials: Retopologizing meshes with zbrush: https://www.youtube.com/watch?v=8rOKost1bQw Baking smoothier textures with subdivision surface: http://theslyd.tumblr.com/post/158618093166/mini-tutorial-use-subdivision-surface-modifier-to Baking normal maps with the highpoly mesh from md (you can also bake diffuse with this): http://theslyd.tumblr.com/post/161020478636/tutorial-normal-bump-map-baking-in-blender Shadow baking map tutorial: https://serenity-cc.tumblr.com/post/162207177188/shadow-baking-map-tutorial Weight transfer: https://www.youtube.com/watch?v=QxfhuskmKYg Unwrapping UV_1 (morphs) with data transfer: http://sims4studio.com/thread/5055/elia-quick-sims-help-tutorial Soundtrack credits: https://www.youtube.com/watch?v=r6-8FEYuEYg&start_radio=1&list=RDr6-8FEYuEYg https://www.youtube.com/watch?v=nCWJBrB-NYk