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Hey! This is one half of a double-feature review!

Today I'm reviewing two separate indie RPGs both inspired by Paper Mario. The first, The Outbound Ghost (2022), is quite bad, while the other, Bug Fables: The Everlasting Sapling (2019), is fantastic!

The Bug Fables review (click here to listen) is available for the usual $5 tier, but I've made the Outbound Ghost review free for everyone in case newer Patrons wanted to check out what these reviews are like before making the plunge. I thought this would be a good game to feature as a sample because it's so thoroughly mediocre that I have a lot to say on it.

In fact, I actually recorded a little video for you guys to point out a few additional issues that are too hard to express through audio alone. Patreon doesn't let me embed videos in body text, so here's the link!

This video is meant to be watched after the audio review, but feel free to mute it and watch it while listening so you have something to look at. This game's visuals are the only nice thing about it.

It is with a nonzero level of embarrassment that I admit that there is one thing I complained about in this review that was entirely my fault, not the games:

I never figured out how to swap my attack's target from one side of the field to the other... despite (as you can see in the video linked above) the "Switch" button being plainly visible. This is because I had the game window at a resolution that cut off enough of the bottom part of the screen to exactly obscure that button. I only discovered this while recording this video!

Whoops!!!

The rest of this game is still real real bad tho.

(Here's the hanging line of dead pixels on some ghost models I mentioned in the review. This screencap is pretty mild but I really cannot express how EXTREMELY visible this is... especially when it's glowing bright yellow.)

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Anonymous

if you havent already jello PLAY INSCRYPTION

Jacob

"If I'm writing... 'a thing'" -Me getting comfy in my chair- Oh dis gon be gud.

Moff Muppet

The goal of "helping ghosts ascend" just reminds me of the game Spiritfarer. I'll admit, it's a game I personally haven't played for very long... because I started crying my eyes out at the release of the very first passenger, and know I won't be able to make it through the rest.

dollqueen

Honestly as soon as you mentioned kickstarter i assumed they didnt want to miss a deadline wrapped up what they had. ... I just looked at the kickstarter and they wanted the gameplay to emulate undertale??? Idk if it was cut but there seems to be things the lead dev keeps calling "gameplay moments" that look like minigames i think you wouldve remembered that They also mention on the page the shovel is used to give a dog a bone, but in game they dont tell u anything so thats on them https://www.kickstarter.com/projects/conradicalgames/the-outbound-ghost

Anonymous

A lot of rhe potential for helping ghosts work past their shit and pass on is explored much more interestingly in the Echo Night series

Candaru Driemor

"Hopefully you enjoyed this extremely mean analysis of an ultimately harmless indie video game!" I did! Thanks :)