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4/12/23: Brighid Lighting/Polish 2

Finish the fight? 

. Environment lighting

. Extended ending clouds and lighting

. Fix vfx not showing up in render


4/11/23: Brighid Lighting/Polish

Alright, animation and fixes done in the background. Today shall be lighting and making every scene look as good as it can!

4/4/23: More Extended Brighid Ending

You know. I didn't want to be on this project for this long but this ending is worth it.
It's already 1 extra minute of content too!
I did hit a wall with vfx though. With FluidNinja LIVE, because of the way it works and tiling in rendering, I can't use it for high quality VR or non-pc crashing renders that go above what my pc can do.
But the OG Fluidninja creates material animations. I might take that method because its already worked in VR multiple times as smoke in the background.

3/31/23: Animating extended Brighid ending

I've been working on this in the background as a top off to the main animation. It's because of the switch to more sexy stuff rather than the fighting that makes it a perfect time to demonstrate what the new direction will go for.

3/24/23: Final Fixes 2: Destruction of Finality

Hand clippings, destruction, lighting, etc.

3/23/23: Some final fixes and destruction before extended ending

Pyra's wings clipping about and that tower collapsing a bit. I worry the tower being parented to Brighid's hand is gonna cause issues, but we shall see.

3/22/23: First Stream Back since Car Crash

I'm gonna be chugging along slow, but it's still progress.
I think with the new focus the patreon will go, there will be a further ending to make the larger scale of Brighid more satisfying.

2/22/23: Near end of animation

Maybe I can finish it tonight? Or get real close!

2/21/23: LONG Stream today

How else to get so much done in 7 or so days?

2/17/23: Brighid Anim. without the music player fix detour

Yes, I spent AWHILE fixing it. I'm a person of following procedures each day and when something i'm used to drastically changes, it messes up my focus greatly.

2/16/23: Brighid Animationing

Been working more on the complex stuff all day while I continue pushing forward at night. My ass kinda hates me.

Oh fuck, Microsoft just completely changed the Groove music player

2/15/23: Brighid Actual Animating
I was sick all weekend, it sucked! I did get more blocking done on the 2nd half of this so i'm confident on animating form the beginning now!
Btw, how do I not be scared playing Resident Evil 2 Remake? There's something about its atmosphere that really hits like Dead Space 2 did. Which means it's gotta be worth pushing through.

2/10/23: Brighid2Block

Continuing to block out the Brighid animation. Surprisingly lots done so far.

2/8/23: Brighid Animating

After some painful rigging offstream, i'm ready to go for animating!

2/6/23: Brighid Environment Polishing

Polishing up Brighid's environment. It's easily the hardest area to have a gts vid ever!

1/27/23: Miriam part 2

Great progress from last time. Halfway done already.

1/26/23: Internet is back!

Worked in the background all this time on the environments so here we go! Working on posing now and importing enemies!

1/18/23: Dude, getting sick at the beginning of this month wasn't the plan! But now it's time to get back on that train! Who is the next big render sequence? We shall find out now!

But I WAS also working on our Reus Vanguard character reveal while sick: https://twitter.com/Stratoluxurious/status/1615058605140758528

Update on Selvaria, I just recently got in Voice Acting from Monstrassa and sound effects from Beladdy.
So now I must get to that and a VR version.

Files

AZmaybe9 - Piczel.tv

Project Brighid

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