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10/31/22: Still a Jack-O Soundless to finish

I've been working on the Unreal Engine porting of the environment and destruction and Jack-O's hair all weekend. My god she has a lot of hair.

But i'm nearly done. Once I get the hair done for the last part, I can start exporting and doing everything camerawork and materials on her in Unreal. Then it's time to render. I plan on getting all that done today.

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10/27/22: Ergonomic Mouse/Compression Gloves

With this combo I feel like my mouse hand can make it through a stream actually feeling comfortable for a change!
I need to get the animation done, physics, AND the destruction then get everything to Unreal Engine. Tomorrow would be camerawork, lighting, rendering.
Then final day is sound... I could get sound/VR done next week and just release soundless due to these irl delays. We'll see.

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10/25/22: Mouse Hand Returns for animating

Man that new ergonomic mouse comes tomorrow and I can't wait! But for now I shall take tons of breaks this streams as my right hand is more ok now.

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10/23/22: Jack-O animating continued. 

I know I lost my dad a few days ago, but i've gone through so much emotional exhaustion of deaths in my family that I just want to work.

Focusing on lollipop and second part of this animation.

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10/17/22: Jack-O animating start

My right mouse hand is suffering potentially from carpal tunnel despite doing everything right for posture and position. It needs a break.

So I flipped my room around to use a stylus in my lefty hand to work. Also lots of voice attack for shortcuts.

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10/1422: Jack-O render
Starting to think I might need to work weekends for Makoto vid.
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10/11/22: Jack-O rigging and blocking.
Maybe I should put the name of what I was doing in these bookmark titles because that would be insightful context.
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10/10/22: This time i'm working on a side-render for Patreon and getting to the short video for Jack-O.
I'm gonna time myself on these. I wanna make sure I can get to at least blocking out the Jack-O short animation today within a small amount of time. But that's if things go well.

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10/7/2022: Let's finish off this main animation so we can get it all to UE5!
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10/5/22: I've got a few hold poses to animate which is kind of... a weakness of sorts for me. I like being active more than small adjustments but i'll give it my best!
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10/4/22: I hope to finish all the animation conversion by the end of this week so that the rest of the month is based on the side stuff like Destruction, editing, music and sound.
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9/3022: Just found Patreon post pinning so I can keep track of these bookmark livestream things right on top!
Well today WAS gonna be fighting with getting the car rig into UE5 but I solved it right before I streamed so now it's just getting some animation stuff into UE5.
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9/29/22: Apparently i've been doing this for 5 years... Man... Wow... I don't want to think about that.
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9/28/22: Man, this year is going fast. But after some practice in Part 2 with blocking turned to animation, it should go- nope, i'm not gonna jynx it. Let's just have a good time animating today
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9/26/22: Alright, time to finish off this blocking for the ending.
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9/21/22: Let's be aggressive today with an early start! Yesterday I was learning a bunch to figure out car rigging and found a plugin that fits me!
RIGACAR - (FREE)
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9/19/22: Long day, but let's see how discipline works out. I'm gonna try to finish the room scene tonight.
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9/17/22: It's Saturday, but I want to work!
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9/16/22: Beginning part 2 after figuring out some scenes and swapping some characters and ideas. (Also it looks like I skipped a week but that was all finishing destruction for part 3 and I can't stream due to cpu getting sucked up by OBS)
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9/8/22: After finding a workaround for the horrible RBD Labs bug I got, now it's time to move on forward and start using that destruction in the scene.
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9/7/22: Been one hell of a week in terms of background progress, but now it's time to truly face RBD Labs and know what i'm doing with it!
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9/2/22: Feeling good this consistently for animating can't be healthy.
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9/1/22: "Chief. What are you doing with that PC at 11pm?"

"Streaming, Sir"

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8/31/22: Hot damn do I feel good tonight! Let's GO!
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8/22: I've cut down my schedule to just 2 big things now. Usual gts videos and the big project. Will be more consistent streaming moving forward.
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8/19: So I have all this energy and took like a week away, wtf right? So I naturally took up doing more things all at once and found my limit there. I've returned after cutting out most of those things so I can just focus on Patreon stuff and my big series still going on in the background. (Thankfully i'm not building a whole ass city for 2 years anymore and figured out a new approach)

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I've been doing some work in the background to fill in the environment that wasn't there while I was busy with other stuff. Should help get this part off the ground faster.

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There I go again. Near the end of the month to post part 2.
Thankfully i've been working on it in the background here and there as I was learning to actually recharge my energy and yet was also busy for the past 2 weeks.

So what's left today is animating the extra bunny girls. Then that's it for part 2. Sure I should add effects, but that's a bit later.

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"Back to it all refreshed". Wow, what a bozo underneath me. Pretending to be refreshed after not analyzing what the problem actually is. Today, I believe forgetting my current diet to prepare my brain with enough charged energy to work is gonna be the way forward. Not... doing nothing feeling like nothing.

Can't use energy that's not there!

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Man, sorry. Busy irl weeks lately so it's time to get back to this now refreshed!

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May as well get the camerawork out of the way as this scene is still wip. I've been going through a lot of doubts in myself lately, but it seems that happens to even the best of directors as they work on every project. (I've been watching Steven Spielberg interviews lately)

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A bit of a first time for me using the blocking method. Let's truly see if everything timing wise is as hoped and animating at any point I want to is truly possible with it!

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Who knew cutting down a complex idea could actually be beneficial to being more creative with ONE enemy to make them more memorable?

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I'll talk about the changes once I block out the new part 2 version so you can see the differences. But overall, I got too ambitious going the wrong way and focusing too much on combat in a hallway. I know that's not what we're here to see and I don't want there to be 3 minutes of bullshit before getting to the growth and more epic parts. So part 2 is getting completely changed for the better.

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First thing, i'm going back to the camera settings that allowed the stream picture above. I just like that way more.
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Ok, got held up by customizing the scarf animation. Now let's keep it moving
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Backup link!
https://piczel.tv/watch/AZmaybe9

"Oh, it's just gonna be a week", I said.
"Destruction is gonna be easy to relearn in Blender", I said.
"The fighting animation is gonna be the easy part", I said.
"Coming up with a method to work with limited animation should be easier in Blender", I said.
"Finding the spots you lose speed at should be easy to recognize", I said.

All this has me thinking though that at least making this into parts helps feel like there's finality to finishing the part. The next scene can have all the improvements rather than the next animation. Will part 2 be faster despite ramping up in different areas? Maybe yes and no. It's at least just a hallway and the new ik position will make footwork vastly easier. Let's just get past this part first.

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Man did researching RBD Labs for 3 days straight absolute whoop me. Hopefully I can figure out to work on something today.

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Second Half storyboarded with pictures from Sifu. Let's Goooooo!

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So I intially was like, "YEAH, let's do this like old times! Just me and animating! Whoo!"
But now I realize what slows me down. My ambition keeps indecisively one-upping itself AS I animate without a solid plan. So without a storyboard, i give myself too much room to think. Especially for a fight scene.

Now i'm back to storyboarding the 2nd half after completely ignoring my original idea going into this because flipping over the tall shadow and flipping it back sounded "COOL". It took an entire day to animate that and that's where I found that I misstepped on this.

Shitty storyboards are here to stay!
I should learn to draw.


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A cool idea I want to go for here is to build and release this in shorts episodically.

Which means i'm gonna work on and finish the first part of this video and release the silent version. Then work on the next part and finish it for silent release. 

Instead of the video being completely connected in a full motion like Beidou where everything must be done at the same time for completion, it'll be separated by scenes like a movie and put together later on with sound and VR. What this should do is get content out vastly quicker for Patreon in 30 second to 1 minute bites that are connected. 

I still get to do the quick videos I want to try while still working on the long videos in a ways.

Files

AZmaybe9 - Piczel.tv

GTS Queen Project

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