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After learning so much about texturing and UV stuff throughout my years, I finally understand how to get this fixed and looking ok! (Not perfect but good enough)
The UV's are absolutely screwed to hell is why this was so painful to attempt. I couldn't just adjust the UV because there's multiple Neko projects separated in parts that would require re-exporting each new version after editing each Neko and... let's just say this project was a mess when I first made it so long ago.

So the back of her foot is separated into 3 completely different zones for absolutely no reason. I had to guess and texture everything carefully just to somewhat line things up. AND because the model shown in UE4 is the subdivided one, even though I got it all looking good it subdivided the disconnected pieces away from each other causing a kinda dip. It's fine enough to continue on though. The back of the foot is also a solid color but the lighting in UE4 took care of that!

Overall it came out pretty good!

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Comments

Martisfire

Your work is definitly incredible i'm so impatient to see the result of thid remaster because it's basicly à remaster of the video that you do

azmaybe9

I'd love to be done with this too but there's so many little things that get in the way from trying out new things to old workflows that were super bad as I learned UE4 for the first time along with Blender. I somehow got it to run alright but I still have no idea why it is my worst running project ever. Probably the 30 materials on each character that I didn't know how to clean up back then. So many little things, but when it comes out it's gonna be VASTLY superior to the old one!