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All that practice and learning led to this!

Finally got the particles and stuff added in. The zoomed in shot at the end was supposed to show that the building pieces still up can still be affected in cool ways but the building blocked the wall on the left. So we get that little column that falls down from the reverberations of her foot step. (Might time it sooner rather than her stepping back, but  once her foot steps down initially) There's still a few things attached to the ground anchor that look like triangles standing up but i'll get em'!

Chaos was really impressing me with how much the framerate was almost unaffected! After many different attempts at learning destruction, using Chaos is now my favorite! (Especially learning more about optimizing my fractures to using 5-10s instead of 80-100s)

Right now the particle smoke choice and the original smoke being there kinda bother me because it's not FluidNinja but then the new destruction here is such a good upgrade and this video has already taken so long to do. I'm still very happy about this! I didn't even intend to get the particles in today on my first try. Maybe all the frustration yesterday paid off into a really quick to implement experience with Niagara now that I know all of the potential problems?

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Neko Apartment Building Destruction Update

Finally got the particles and stuff added in. The zoomed in shot at the end was supposed to show that the building pieces still up can still be affected in cool ways but the building blocked the wall on the left. So we get that little column that falls down from the reverberations of her foot step. (Might time it sooner rather than her stepping back, but once her foot steps down initially)

Comments

Martisfire

It look very very nice and the effects are awsome. I'm so impatient to see the final result

azmaybe9

Man, me too! This stuff has been so hard to learn but thankfully I've reached the crest of establishing a workflow for destruction! Now it's all about improving upon it and then learning FluidNinja for badass smoke simulations!