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After spending a day or so rendering out the Michiru VR video, I had an epiphany.

The destruction is done in Blender so it's like playing an animation in UE4.
The books falling all over the place are recordable in UE4.
And it's all VR compatible.

Technically this is the first video that has the potential to be released as a .exe where I could turn it into an interactive experience. You know, fly around and do timey-wimey stuff with playback. (Previous VR vids used destruction that can't be cached... although maybe not Ms. Marvel? Although city environment ain't light on a pc... all this seems fixable in the future though)

Hmmm... How to do it... It'd need a menu, playback thingy on the arm, flying around, multi-headset compatibility, maybe snapping to cameras, a template to bring to any video- wait. Keep it one thing at a time at like flying around, sequencer control, and desktop mode.

Anyways, just wanted to say that I want to look into this!

Comments

Unaccetpable

Sounds awesome! Good to hear you're still trying around with new ideas, progress is always great