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2 Things left.

Destroy freezing Obelisk in Blender.
Balance Audio.

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Trying out better lighting, adding missing fx, fixing stuff in for the final version of the animtion!

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After sound, I'm going back to the animation and adding a bunch of fx and fixing the lighting to be less flat.

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Boy am I tired but I think I can get a lot of sound done today!
Edit: Yup. More than halfway done!

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I can get the silent version done for tonight

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Apex Destruction has been going insanely well! A few hiccups here and there but generally its been working out fast enough that I'll add a little bit more to the animation as I finish off a ton of things today!

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So after ripping a building in half and discovering that Chaos just isn't performative enough yet because it's still in beta, I now have to redo all the destruction so far using Apex Destruction. The thing I used for Yoko vid.

Thankfully I know what i'm doing with that now so maybe I can get similar results!

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After taking a lot of notes on destruction with Chaos before. (Lots of hard lessons)
I think i'm more confident on the multiple steps up of ripping a building in half! This will be the most intense usage of Chaos yet and i'm gonna attempt it all in UE4 without Blender. I have this feeling it's possible.

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All about controlling the physics and finding my own way to activate them without using the whole destructive fields thing. Maybe I can use physics balls to do things like I'm used to!


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Wow. I forgot the stream lnk the first time. That's embarrassing.

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I'm gonna focus on finishing off this Giganta vid. I know it's not Marin, but Giganta takes place where Ms. Marvel did and is already close to done for animation from that one Sunday awhile ago. Now that Blender's crashing is fixed, I can continue!

Files

AZmaybe9 - Picarto

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