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This was a test to see what I could push for with the cel shade materials I got and backgrounds.
I used Kitbash backgrounds I got on one of their many sales and BOY did my fps TANK. I gotta figure out the best way to use them because i'm sure it's not meant to do that.
Fun fact, Makoto is actually a mini-gts here since sitting she's as tall as the door.

For the red, I set the specular and fresnal all the way to red. Even the post process outline and inverted hull duplicate locked character version of Makoto have slight hues of red in them.

Smoke on the ground is from Lazy God Ray. It's a flat plane that has a depth option to fake the... depthness. Colored the hell out of the fog blue and used the same fog in the distance.

The buildings having red windows. I took the glass material and BOOSTED the emissive with a red vertex3 thing in the material blueprint. I was surprised when it did ALL of the windows! I merely wanted a simple night scene but I just had to go all the way after that!

This was also yet another crack at learning normals for the face and it FINALLY clicked! It took this tweet to help me out: https://mobile.twitter.com/Yoolies/status/1232345380991438855

Also gonna upload a youtube vid soon with a song from Persona and a simple cape flick. It's just taking forever to render. I decided to try 48fps and there was barely any functional difference in smoothness from 60! So that's gonna be an extra nice boost to use 24 fps on Blender's dope sheet instead of 30!


Here it is on MEGA for the full video with song... Even though the simple animation is constantly looped: https://mega.nz/file/SGZimaqY#WuZgh9QaLdLejdIY2efl90IwL6YROsiSkKgGTa8eFws

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MajorFarron

Oh my~ would love to see a full one with a GTS Makoto. Love your work.