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I should make a list:

.Missing effects due to hiding them in other parts.
(Done)

.Extra destruction in extra scenes.
(Done)

Have a train piece slip off slowly rather than be stuck.
(Turns out I was hiding a really badly shaped butt in that area. So I animated it slightly better)

.Sky distance threshold in depth of field to make stars always visible.
(Fixed)

.Check into weird background warping when scene warms up in renders.
(Seems to be fixed by warming up the shot more)


.Create extra ending.

.Place Patreon Names.

I think that's it!


So after today... It seems that I have all week now to create that extra ending and do post-editing. Not bad at all.

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After one year of trying to figure out the best method for hair physics, I've never been so damn happy!

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I think restarting the engine fixed the non-saving of the DoF problem.

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I'm gonna re-input the depth of field stuff and go through everything I have so far and render it for you guys.

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I gotta tell you. Being stuck on my bed unable to move yet unable to sleep due to uncomfortable pains was torture. Zero energy for even moving an arm! Propped myself to the side to watch youtube or Smash Summit .5 the whole day.

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sick today, but  I can at least work on the mindless stuff to animate.

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Hey! The animation is done so it's time to go through and see what I can do to spruce it up for release.

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So there's a bit more. But it could be potentially easier to animate compared to anything before.
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If I can just urge myself to continue animating, then then rest of this will be all about polishing up the video.
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Maybe have Samus climb the building next to her so that she can reach through the alleyway correctly. That could look great.
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Bit too big, but maybe can still follow half of the plan. This is the largest divergence in size planning I've ever had.
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Hair physics went OK. It's acting kinda normal and looks good sometimes, but I need to get it to weigh far heavier somehow.
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Hair physics, but this time only focusing on rigid body constraints
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I want to make sure the snippet is as long as it could be, so I'm gonna try finishing the fight scene to have something awesome to end on.
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I'm hoping the constant stream announcements here aren't too annoying? Should I stick to just updates here and not stream announcements?
I'm worried it might get annoying again.
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My pc is all set up again.
I was able to complete the city while I was gone as well as get to the first part of the animation just before Samus gets up.
I gotta admit that I don't think I can work for more than 2 hours on a wooden chair in the middle of my cousin's empty living room with Oculus Rift controllers and everyone capable of staring at me or flipping the 1 TV they have to my input and revealing everything.
So yeah, I took most of the time to develop Samus's path and the city some more.

Files

AZmaybe9 - Picarto

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Comments

SukkuroKun

A shame updating a post doesn't bump it to the top of the list of posts. XD

azmaybe9

Pssh, right? I'm just gonna have the streams be like book-ends to projects from now on.