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First to notice is that Rin's foot judders a little bit later in the animation. That's my bad. I forgot to delete some old keyframes there when adjusting her foot placement in Blender to slide less when it came down.

Second to notice is the camerawork. I realized I had the animation at 0.6 instead of 0.5 last time and it was just a bit too quick for even my taste. I don't know how to stretch the camera placements so I scrapped it for now. This will not be the official camera work as that will have cuts to get the best shots out of everything. 360 and game version will hold the full animation with zero cuts. (That game version is gonna be super hard to create, man)

Neko's hair is still being an ass when it comes to crouching animation. It's like it suddenly lopsided and fixing it makes her hair looked bugged. My plan for it is to let UE4 do the physics and have the keyframe animation guide the hair physics somehow.

Files

Snippet: Preparing to Pounce

Comments

Lancit

When is the next snippet going to be released?

azmaybe9

Hey, I'm doing that right now. I wanted to get a bunch done in Unreal and it looks beautiful! My biggest surprise was getting the couch in and such. But mostly everything has taken its time importing and exporting. I've finished the lazy camera work and currently rendering for yet another waiting time with youtube.