Snippet: Preparing to pounce (Patreon)
Content
Second to notice is the camerawork. I realized I had the animation at 0.6 instead of 0.5 last time and it was just a bit too quick for even my taste. I don't know how to stretch the camera placements so I scrapped it for now. This will not be the official camera work as that will have cuts to get the best shots out of everything. 360 and game version will hold the full animation with zero cuts. (That game version is gonna be super hard to create, man)
Neko's hair is still being an ass when it comes to crouching animation. It's like it suddenly lopsided and fixing it makes her hair looked bugged. My plan for it is to let UE4 do the physics and have the keyframe animation guide the hair physics somehow.