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5/25/18 - Lucy is Done:

Lucy is finally finished! This means everything else like hair, cleanup, physics, and further destruction edits are all that's left! That stuff takes days instead of months to do!

This building is now property of the Pluck Club.

Satisfying!

Unexpected growth scene of her enjoying that building. Seriously, she ended up being too small for the next scene.

Lucy wants more as she rolls over to destroy that bridge. (Yeah, we got bridge destruction too) Still not sure how to do water effects, but I'll try that when I revisit the scene.

The final shot. I can already see the angled thumbnail logo.


5/24/18 - So Close:

I am so incredibly close to done with the animation parts! I expect to finish that tomorrow! It sucks that the facial data gets removed once I leave the project, but I think I'll be fine once I start rendering the complete versions with all the fixes I intend to make.
One cool thing is that I edited half of this in VR virtual desktop mode. Which is pretty cool since I can shut off my monitor and not need to worry about privacy. I still had to use mouse & keyboard ONLY because you can't pan well with the touch controllers in MMM.
I did test the Oculus with Unreal Engine and I will 100% be editing with that in VR. That one I can actually record from my view. Stupidly awesome!
Now, I'll say this next month too, but I found out that I can copy entire folder contents from 1 UE4 project to another. I could save some money on the Neko vid by copying the Showdown VR street. Which has everything I'm looking for.
Now, back to Bubblegum and its very few scenes left:

The big one.

Wasn't big enough so I added a slow growth part here with her casually destroying a freeway. The facial data was gone again, but this was too funny to pass up! I didn't fix it before I took the picture this time.

Lucy has some SPICY ideas for that building. Also, perfect spots for Patreon member ads!

I have the building-in-breasts scene, then the bubblegum pop-all-over-the-city scene, and that means the rough draft animation is done! I see a huge update coming tomorrow.


5/22/18 - MEGA Destruction: 

Trying to continue the scene, but my main goal today was to finish the mega destruction.

I surprisingly smack heads on a lot of things in my videos.

She didn't like getting smacked like that. Only 1 way for it to never happen again!

Boots for the freeway.

Complete shot of the destruction.


5/21/18 - Flicker? I barely even know her!:
Surprisingly a lot has been done today! I might actually get to the physics at the end of this week if my speed keeps up! (and I was dreary today) Unfortunately, after reloading the project even after saving the facial expressions, they only halfway saved. Which is ok, I'll fix up any broken facial expressions during the final renders that the $15 patrons will see. Because I know I can finish this animation, not the physics, by the end of this week, I'm gonna save space and have the $15 get the full WiP video at the same time the $5 get the last WiP snippet of the ending on Friday.

Lucy's relaxation is cut short by a bug crawling up her shirt. How perverted!

And it's done with diligently.

*ding!

Perturbed by such a distraction, the only way to be left alone is to be big enough to not be reached.

This is only the first half of the growth done. Up next, I have to edit the outer section of the destruction, which is the whole block, and flatten the inner ring of buildings, but starting from the beginning for the brand new morph. AT LEAST that will be easy because I can scale on the y axis, then drag the buildings back to the ground.

I didn't want to get to that yet, so I edited the bridge that her arm will destroy as she rolls to her side near the end.


5/18/18 - Sitting Down:

Mostly a ton of pmxe editing this time. This drained me for the rest of the stream, man. And this is just the central area that Lucy grows from. I gotta do the outer area when I come back to it.

I feel like Lucy does here. Exhausted. Not much animation at all today. Certainly not long enough for a snippet. It's just her sitting down from this camera view. Not even from a standing position. Just, plop. 2 seconds right there.

Comments

Anonymous

The (hours worked : seconds produced) ratio is always a bag-punch. Keep on picking 'em up and putting 'em down and you'll wind up in Awesomeville. Just hope your rig can take all the abuse!

azmaybe9

Oh man, do I ever agree so much! If my rig can't take it, then I guess I could put an upgrade as a goal! But I think it can handle it. I've had a lot of lower end pc's in the past, so I'm used to working in low framerates. Kinda sucks that MMM doesn't like a bunch of models on screen, but it makes sense. It WAS built for dancing videos anyways.