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Before we begin making a game, one thing has to be decided: what's our motivation? No, seriously. What is it we're doing in the game and why is it important?

As always, I want you guys to have a say in it! Listed below are three ideas. They're mostly just settings, but the gameplay is ultimately affected by it. If you have any ideas of your own, do share! Right now is the time for brainstorming, and the more brains the merrier!

Idea 1:

  • Endless runner; goal is to run the furthest distance
  • Player is an everyday man (or ex-boyfriend of giantess?) running for his life
  • Possible settings:
    • Village (fantasy setting)
    • Suburbs
    • City
    • Beach

Idea 2:

  • Paper Boy; goal is to deliver newspapers to all the houses
  • Player is a paper boy on a bike
  • Setting: Suburbs

Idea 3:

  • Endless runner; goal is to save people before they get crushed
  • Player is a superhero (or the sidekick of a superhero on vacation?)
  • Possible settings:
    • City
    • Beach
    • Suburbs


Reminder: This is a second-person game. You're controlling the tiny while looking down as the giantess. Keep this in mind as you make your decision! :)

Comments

Atlan from Atlarchy

I am back as I saw you're actually doing a game I am very interested in ;)